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mm/asm/print.asm

78 lines
1.5 KiB
NASM

// translates calls to 800021F8
// to copy strings to memory instead
// for Lua to later pick up on
jr
nop
/*
[global_context]: 0x80212020
// offset from first pointer in global context
[dlist_offset]: 0x2B0
[SetTextRGBA]: 0x800FB3AC
[SetTextXY]: 0x800FB41C
[SetTextString]: 0x800FBCB4
[TxtPrinter]: 0x800FBB60
[InitTxtStruct]: 0x800FBB8C ; unused here; we set it up inline
[DoTxtStruct]: 0x800FBC1C
[UpdateTxtStruct]: 0x800FBC64
push 4, 1, ra
// draw the debug text
li a0, 0x00010001 // xy
li a1, 0x88CCFFFF // rgba
la a2, fmt
la a3, buffer
jal simple_text
nop
// reset buffer position
la t0, buffer
sw t0, buffer_pos
// and set the string to null
sb r0, 0(t0)
ret 4, 1, ra
fmt:
.asciiz "%s"
.align
.include "simple text.asm"
*/
// keep track of where we are in the buffer
.org 0x807006F8
buffer_pos:
.word buffer
buffer_lock:
.word 0
//.align 4
buffer:
.skip 0x3000
// force a crash-like thing that dumps a ton of (RDP?) info:
//.org 0x800C5E78
// li t8, 0x29a
// overwrite (not hook) the debug printing function
.org 0x800021B0
// a0: unknown
// a1: char *msg
// a2: size_t len
li t0, 1
sw t0, buffer_lock
lw t0, buffer_pos
copy_loop:
lb t1, 0(a1)
sb t1, 0(t0)
addi t0, t0, 1
addi a1, a1, 1
subi a2, a2, 1
bne a2, r0, copy_loop
sb r0, 0(t0) // null terminate
sw t0, buffer_pos
sw r0, buffer_lock
jr
nop