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mm/Lua/inject/print.asm

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// translates calls to 800021F8
// to copy strings to memory instead
// for Lua to later pick up on
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[global_context]: 0x80212020
// offset from first pointer in global context
[dlist_offset]: 0x2C0
[SetTextRGBA]: 0x800FB3AC
[SetTextXY]: 0x800FB41C
[SetTextString]: 0x800FBCB4
[TxtPrinter]: 0x800FBB60
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[InitTxtStruct]: 0x800FBB8C // unused here; we set it up inline
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[DoTxtStruct]: 0x800FBC1C
[UpdateTxtStruct]: 0x800FBC64
[ObjectSpawn]: 0x80097C00
[ObjectIndex]: 0x8009812C
push 4, 1, ra
// draw some nonsense text
li a0, 0x00010001 // xy
li a1, 0x88CCFFFF // rgba
la a2, fmt
la a3, buffer
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jal simple_text
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nop
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// reset buffer position in our per-frame hook
la t0, buffer
sw t0, buffer_pos
// and set the string to null
sb r0, 0(t0)
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jpop 4, 1, ra
fmt:
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.asciiz "%s"
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.align
str:
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.asciiz "hey"
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.align
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.include "simple text.asm"
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// keep track of where we are in the buffer
buffer_pos:
.word 0
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.align 4
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buffer:
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.skip 0x3000
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// overwrite (not hook) the debug printing function
.org 0x800021B0
// a0: unknown
// a1: char *msg
// a2: size_t len
lw t0, buffer_pos
copy_loop:
lb t1, 0(a1)
sb t1, 0(t0)
addi t0, t0, 1
addi a1, a1, 1
subi a2, a2, 1
bne a2, r0, copy_loop
sb r0, 0(t0) // null terminate
sw t0, buffer_pos
jr
nop