further cleanup of mostly video-related code
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2a53db6095
commit
ddfb8eb503
6 changed files with 31 additions and 35 deletions
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@ -176,7 +176,6 @@ if HIRES {
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gPipeSync()
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gSetCombine(15,15,31,4,7,7,7,4, 15,15,31,4,7,7,7,4)
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gSetOtherMode(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_NONE | G_TD_CLAMP | G_TL_TILE | G_TT_NONE | G_TF_AVERAGE | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | Z_CMP | Z_UPD)
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// CULL_FRONT is dying on N64?
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gGeometryMode(0, G_ZBUFFER | G_SHADE | G_CULL_FRONT | G_SHADING_SMOOTH)
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gSetSegment6(model)
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@ -15,26 +15,26 @@ constant DPS_BUFTEST_ADDR($08) // $04200008 Span Buffer Test Address Register
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constant DPS_BUFTEST_DATA($0C) // $0420000C Span Buffer Test Data Register
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// DPC_STATUS Read Flags:
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constant DPC_XBS($001) // Use XBUS DMEM DMA Or DRAM DMA (Bit 0)
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constant DPC_FRZ($002) // RDP Frozen (Bit 1)
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constant DPC_FLUSH($004) // RDP Flushed (Bit 2)
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constant DPC_GCL($008) // GCLK Alive (Bit 3)
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constant DPC_TMB($010) // TMEM Busy (Bit 4)
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constant DPC_PLB($020) // RDP PIPELINE Busy (Bit 5)
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constant DPC_CMB($040) // RDP COMMAND Unit Busy (Bit 6)
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constant DPC_CMR($080) // RDP COMMAND Buffer Ready (Bit 7)
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constant DPC_DMA($100) // RDP DMA Busy (Bit 8)
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constant DPC_CME($200) // RDP COMMAND END Register Valid (Bit 9)
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constant DPC_CMS($400) // RDP COMMAND START Register Valid (Bit 10)
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constant DPC_XBS($001) // Use XBUS DMEM DMA Or DRAM DMA
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constant DPC_FRZ($002) // RDP Frozen
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constant DPC_FLUSH($004) // RDP Flushed
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constant DPC_GCL($008) // GCLK Alive
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constant DPC_TMB($010) // TMEM Busy
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constant DPC_PLB($020) // RDP PIPELINE Busy
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constant DPC_CMB($040) // RDP COMMAND Unit Busy
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constant DPC_CMR($080) // RDP COMMAND Buffer Ready
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constant DPC_DMA($100) // RDP DMA Busy
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constant DPC_CME($200) // RDP COMMAND END Register Valid
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constant DPC_CMS($400) // RDP COMMAND START Register Valid
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// DPC_STATUS Write Flags:
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constant DPC_XBS_CLR($001) // Clear XBUS DMEM DMA (Bit 0)
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constant DPC_XBS_SET($002) // Set XBUS DMEM DMA (Bit 1)
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constant DPC_FRZ_CLR($004) // Clear FREEZE (Bit 2)
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constant DPC_FRZ_SET($008) // Set FREEZE (Bit 3)
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constant DPC_FLUSH_CLR($010) // Clear FLUSH (Bit 4)
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constant DPC_FLUSH_SET($020) // Set FLUSH (Bit 5)
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constant DPC_TMC_CLR($040) // Clear TMEM COUNTER (Bit 6)
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constant DPC_PLC_CLR($080) // Clear PIPELINE COUNTER (Bit 7)
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constant DPC_CMC_CLR($100) // Clear COMMAND COUNTER (Bit 8)
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constant DPC_CLK_CLR($200) // Clear CLOCK COUNTER (Bit 9)
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constant DPC_XBS_CLR($001) // Clear XBUS DMEM DMA
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constant DPC_XBS_SET($002) // Set XBUS DMEM DMA
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constant DPC_FRZ_CLR($004) // Clear FREEZE
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constant DPC_FRZ_SET($008) // Set FREEZE
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constant DPC_FLUSH_CLR($010) // Clear FLUSH
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constant DPC_FLUSH_SET($020) // Set FLUSH
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constant DPC_TMC_CLR($040) // Clear TMEM COUNTER
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constant DPC_PLC_CLR($080) // Clear PIPELINE COUNTER
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constant DPC_CMC_CLR($100) // Clear COMMAND COUNTER
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constant DPC_CLK_CLR($200) // Clear CLOCK COUNTER
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@ -25,10 +25,10 @@ constant DIVOT_EN($0010) // Divot Enable (Used With Anti-alias)
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constant VBUS_CLK_EN($0020) // Video Bus Clock Enable
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constant INTERLACE($0040) // Interlace/Serrate (Used With Interlaced Display)
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constant TST_MODE($0080) // Test Mode
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constant AA_MODE_0($0000) // AA Mode 0 = Anti-alias & Resample (Always Fetch Extra Lines)
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constant AA_MODE_1($0100) // AA Mode 1 = Anti-alias & Resample (Fetch Extra Lines When Needed)
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constant AA_MODE_0($0000) // AA Mode 0 = Antialias & Resample (Always Fetch Extra Lines)
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constant AA_MODE_1($0100) // AA Mode 1 = Antialias & Resample (Fetch Extra Lines When Needed)
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constant AA_MODE_2($0200) // AA Mode 2 = Resample Only
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constant AA_MODE_3($0300) // AA Mode 3 = Replicate Pixels & No Interpolation
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constant AA_MODE_3($0300) // AA Mode 3 = Replicate Pixels & No Interpolation
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constant DIAG_0($0400) // Diagnotic 0
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constant DIAG_1($0800) // Diagnotic 1
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constant PIXEL_ADV_0($0000) // Pixel Advance 0
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8
init.asm
8
init.asm
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@ -5,7 +5,7 @@
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-
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ld t3, 0(t1)
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ld t4, 8(t1)
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addiu t1, t1, 0x10
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addiu t1, 0x10
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sd t3, 0(t0)
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sd t4, 8(t0)
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cache 0x19, 0(t0) // tell data cache to write itself out
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@ -13,7 +13,7 @@
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// an instruction cache line is 2 rows, and a data cache line is 1 row,
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// so poking at the start of each row is enough to flush them both.
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bne t1, t2,-
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addiu t0, t0, 0x10
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addiu t0, 0x10
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// flush denormals to 0 and enable invalid operations
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li a0, 0x01000800 // TODO: use flag constants
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@ -44,7 +44,7 @@
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tlbwi
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nop
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nop
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subiu t1, t1, 1
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subiu t1, 1
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bgez t1,-
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nop
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mtc0 r0, CP0_EntryHi
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@ -82,7 +82,7 @@
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lui t2, PI_BASE
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-
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lw t0, PI_STATUS(t2)
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andi t0, t0, 3
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andi t0, 3
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bnez t0,-
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nop
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//
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7
main.asm
7
main.asm
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@ -1,4 +1,3 @@
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// built on the N64 ROM template by krom
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arch n64.cpu
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endian msb
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@ -11,7 +10,7 @@ include "inc/kernel.inc"
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output "test.z64", create
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fill 1052672 // ROM size
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origin 0x00000000
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origin 0
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base 0x80000000
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include "header.asm"
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@ -93,7 +92,7 @@ Start3D:
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lui a0, MAIN_BASE
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jal PushVideoTask
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ori a0, a0, MAIN_SP_TASK
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ori a0, MAIN_SP_TASK
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SP_DMA_WAIT()
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@ -174,8 +173,6 @@ if MAIN_DECOMP_IMAGE {
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include "dlist.asm"
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include "task.asm"
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//align(16); insert FONT, "res/dwarf.1bpp"
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if pc() > (MAIN_BASE << 16) {
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error "ran out of memory for code and data"
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}
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