473 B
473 B
squeeze simple north-american names into fewer bytes.
i made this with NES/SNES games in mind i.e. for player-given character names in JRPGs. as of writing, v1 is the fastest, but v6 is the smallest.
you will need m6502.h
to compile decode-idk.c
. you will need bass
to assemble decode.asm
.
someday, i want to extend this to use a non-constant LUT. (hidden markov models?)