6502_name_codec: update readme
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squeeze simple north-american names into fewer bytes.
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squeeze simple north-american names into fewer bytes.
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i made this with NES/SNES games in mind i.e. for player-given character names in JRPGs.
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i made this with NES/SNES games in mind i.e. for player-given character names in JRPGs.
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as of writing, v1 is the fastest, but v6 is the smallest.
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you will need [m6502.h](https://github.com/floooh/chips/blob/c011ef1/chips/m6502.h)
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you will need [m6502.h](https://github.com/floooh/chips/blob/c011ef1/chips/m6502.h)
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to compile the test program. as of writing, v1 is the fastest, but v6 is the smallest.
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to compile `decode-idk.c`. you will need [bass](https://github.com/ARM9/bass)
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to assemble `decode.asm`.
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someday, i want to extend this to use a non-constant LUT. (hidden markov models?)
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someday, i want to extend this to use a non-constant LUT. (hidden markov models?)
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