diff --git a/6502_name_codec/README.md b/6502_name_codec/README.md index b42ee8f..3ab3068 100644 --- a/6502_name_codec/README.md +++ b/6502_name_codec/README.md @@ -1,7 +1,10 @@ squeeze simple north-american names into fewer bytes. i made this with NES/SNES games in mind i.e. for player-given character names in JRPGs. +as of writing, v1 is the fastest, but v6 is the smallest. + you will need [m6502.h](https://github.com/floooh/chips/blob/c011ef1/chips/m6502.h) -to compile the test program. as of writing, v1 is the fastest, but v6 is the smallest. +to compile `decode-idk.c`. you will need [bass](https://github.com/ARM9/bass) +to assemble `decode.asm`. someday, i want to extend this to use a non-constant LUT. (hidden markov models?)