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ae331ce60b
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remove remnants of backwards pass
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2018-06-09 15:24:12 +02:00 |
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374fa4d876
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cleanup
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2018-06-08 02:45:07 +02:00 |
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9c8c1ccd0c
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add tanh activation
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2018-05-14 08:27:20 +02:00 |
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ec19774af5
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localize a couple more things
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2018-05-12 23:08:00 +02:00 |
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a836314b8b
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refactor game and utility functions
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2018-05-12 22:44:53 +02:00 |
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7f34de8e7c
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add cosine activation
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2018-05-12 21:51:00 +02:00 |
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deb1ea7de0
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add LayerNorm layer
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2018-05-07 05:55:58 +02:00 |
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c7c657513e
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fix softmax
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2018-05-03 16:48:12 +02:00 |
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b453438055
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add graycode-like distribution option
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2018-05-03 16:48:12 +02:00 |
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bb44d6696e
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remove backprop code
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2018-03-26 16:33:23 +02:00 |
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d384635000
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select outputs from array instead of binary combinations
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2017-09-08 10:43:32 +00:00 |
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88dcd203a1
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tweaks and fixes
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2017-09-08 10:40:19 +00:00 |
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5a8c0f6140
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add graphviz printing and stuff
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2017-09-07 23:06:43 +00:00 |
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acc8378980
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add and utilize Merge and Embed layers
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2017-09-07 23:06:30 +00:00 |
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3b4e195ae6
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add frameskip
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2017-09-07 21:20:53 +00:00 |
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3d64df0574
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preliminary batches and backwards passes
also adds negated noise trials because i forgot to commit that earlier
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2017-09-07 19:18:11 +00:00 |
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3e3b4d9207
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looking forwards
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2017-09-07 19:12:58 +00:00 |
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db603753f4
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support multiple nodal inputs
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2017-09-07 19:09:44 +00:00 |
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2d4ce31c7e
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organization etc.
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2017-09-07 19:07:26 +00:00 |
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16b38a7151
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improve node traversal and export more stuff
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2017-09-07 19:04:36 +00:00 |
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693eeb991e
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various
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2017-07-06 03:26:27 +00:00 |
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9017af0d13
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various work
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2017-06-29 09:50:33 +00:00 |
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e2d29352c4
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basic learning
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2017-06-29 04:51:02 +00:00 |
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75ad46bfe9
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2017-06-28 17:14:56 -07:00 |
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29f3c278ea
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2017-06-28 02:33:18 -07:00 |
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