localize a couple more things
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parent
15f0292485
commit
ec19774af5
2 changed files with 11 additions and 8 deletions
1
nn.lua
1
nn.lua
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@ -1,3 +1,4 @@
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local assert = assert
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local ceil = math.ceil
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local cos = math.cos
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local exp = math.exp
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18
smb.lua
18
smb.lua
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@ -1,6 +1,16 @@
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-- disassembly used for reference:
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-- https://gist.githubusercontent.com/1wErt3r/4048722/raw/59e88c0028a58c6d7b9156749230ccac647bc7d4/SMBDIS.ASM
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local band = bit.band
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local floor = math.floor
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local emu = emu
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local gui = gui
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local util = require("util")
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local R = memory.readbyteunsigned
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local W = memory.writebyte
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local function S(addr) return util.signbyte(R(addr)) end
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local rotation_offsets = { -- FIXME: not all of these are pixel-perfect.
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0, -40, -- 0x00
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6, -38,
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@ -36,11 +46,6 @@ local rotation_offsets = { -- FIXME: not all of these are pixel-perfect.
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-8, -38,
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}
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local util = require("util")
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local R = memory.readbyteunsigned
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local W = memory.writebyte
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local function S(addr) return util.signbyte(R(addr)) end
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-- TODO: reinterface to one "input" array visible to main.lua.
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local sprite_input = {}
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local tile_input = {}
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@ -48,9 +53,6 @@ local extra_input = {}
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local overlay = false
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local band = bit.band
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local floor = math.floor
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local function get_timer()
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return R(0x7F8) * 100 + R(0x7F9) * 10 + R(0x7FA)
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end
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