don't turbo in playable mode, note overlay bug
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parent
c30f07f407
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2 changed files with 2 additions and 1 deletions
1
_NOTICE
1
_NOTICE
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@ -10,6 +10,7 @@ TODOs: (that i can remember right now)
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- rewrite positions to be relative to Mario
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- rewrite positions to be relative to Mario
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'-> fix offscreen sprites sometimes being visible to network
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'-> fix offscreen sprites sometimes being visible to network
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- add some detection for enemies later in the game
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- add some detection for enemies later in the game
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- fix cfg.enable_overlay (smb.lua doesn't see it being changed)
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naive:
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naive:
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- learn any combination of buttons, starting from title screen
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- learn any combination of buttons, starting from title screen
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2
main.lua
2
main.lua
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@ -547,7 +547,7 @@ local function init()
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emu.poweron()
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emu.poweron()
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emu.unpause()
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emu.unpause()
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emu.speedmode("turbo")
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if not cfg.playable_mode then emu.speedmode("turbo") end
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while emu.framecount() < 195 do -- FIXME: don't hardcode this.
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while emu.framecount() < 195 do -- FIXME: don't hardcode this.
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joypad_mash('start')
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joypad_mash('start')
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