add min_time setting (cap_time -> max_time)
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7cecd57d05
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@ -45,7 +45,8 @@ local common_cfg = {
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adam_eps = intmap(-1), -- focus on b1 rather than b2.
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adam_eps = intmap(-1), -- focus on b1 rather than b2.
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adam_debias = true,
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adam_debias = true,
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cap_time = 300,
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min_time = 100,
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max_time = 300,
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timer_loser = 1/2,
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timer_loser = 1/2,
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decrement_reward = false, -- bad idea, encourages mario to run into goombas.
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decrement_reward = false, -- bad idea, encourages mario to run into goombas.
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score_multiplier = 1, -- how much the ingame score influences our rewards.
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score_multiplier = 1, -- how much the ingame score influences our rewards.
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@ -64,7 +65,8 @@ local cfg = {
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starting_world = 0,
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starting_world = 0,
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starting_level = 1,
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starting_level = 1,
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--starting_lives = 1,
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--starting_lives = 1,
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cap_time = 300,
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min_time = 300,
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max_time = 300,
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deterministic = false, --true,
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deterministic = false, --true,
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3
main.lua
3
main.lua
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@ -421,7 +421,8 @@ local function do_reset()
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end
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end
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end
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end
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max_time = min(6 * sqrt(480 / #trial_params * (epoch_i - 1)) + 60, cfg.cap_time)
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max_time = 6 * sqrt(480 / #trial_params * (epoch_i - 1)) + 60
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max_time = clamp(max_time, cfg.min_time, cfg.max_time)
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max_time = ceil(max_time)
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max_time = ceil(max_time)
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-- TODO: game.reset(cfg.starting_lives, cfg.start_big)
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-- TODO: game.reset(cfg.starting_lives, cfg.start_big)
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