temporarily remove sprite type (it's busted anyway)
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parent
3eebbc534a
commit
70742ccf93
2 changed files with 3 additions and 3 deletions
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@ -22,7 +22,7 @@ local function jp_buttons(s)
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end
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end
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local gcfg = {
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local gcfg = {
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input_size = 60 + 4, -- TODO: let the script figure this out for us.
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input_size = 60 + 4 - 19, -- TODO: let the script figure this out for us.
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tile_count = 17 * 13,
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tile_count = 17 * 13,
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ok_routines = {
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ok_routines = {
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4
smb.lua
4
smb.lua
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@ -114,11 +114,11 @@ local function mark_sprite(x, y, t)
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if x < 0 or x >= 256 or y < 0 or y > 224 then
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if x < 0 or x >= 256 or y < 0 or y > 224 then
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sprite_input[#sprite_input+1] = 0
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sprite_input[#sprite_input+1] = 0
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sprite_input[#sprite_input+1] = 0
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sprite_input[#sprite_input+1] = 0
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sprite_input[#sprite_input+1] = 0
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--sprite_input[#sprite_input+1] = 0
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else
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else
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sprite_input[#sprite_input+1] = cx
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sprite_input[#sprite_input+1] = cx
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sprite_input[#sprite_input+1] = cy
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sprite_input[#sprite_input+1] = cy
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sprite_input[#sprite_input+1] = t
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--sprite_input[#sprite_input+1] = t
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end
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end
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if overlay and t ~= 0 then
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if overlay and t ~= 0 then
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