diff --git a/gameconfig.lua b/gameconfig.lua index 4a43622..2ba4575 100644 --- a/gameconfig.lua +++ b/gameconfig.lua @@ -22,7 +22,7 @@ local function jp_buttons(s) end local gcfg = { - input_size = 60 + 4, -- TODO: let the script figure this out for us. + input_size = 60 + 4 - 19, -- TODO: let the script figure this out for us. tile_count = 17 * 13, ok_routines = { diff --git a/smb.lua b/smb.lua index 178f330..a6e0f0b 100644 --- a/smb.lua +++ b/smb.lua @@ -114,11 +114,11 @@ local function mark_sprite(x, y, t) if x < 0 or x >= 256 or y < 0 or y > 224 then sprite_input[#sprite_input+1] = 0 sprite_input[#sprite_input+1] = 0 - sprite_input[#sprite_input+1] = 0 + --sprite_input[#sprite_input+1] = 0 else sprite_input[#sprite_input+1] = cx sprite_input[#sprite_input+1] = cy - sprite_input[#sprite_input+1] = t + --sprite_input[#sprite_input+1] = t end if overlay and t ~= 0 then