temporarily remove sprite type (it's busted anyway)

This commit is contained in:
Connor Olding 2018-06-10 16:41:07 +02:00
parent 3eebbc534a
commit 70742ccf93
2 changed files with 3 additions and 3 deletions

View file

@ -22,7 +22,7 @@ local function jp_buttons(s)
end
local gcfg = {
input_size = 60 + 4, -- TODO: let the script figure this out for us.
input_size = 60 + 4 - 19, -- TODO: let the script figure this out for us.
tile_count = 17 * 13,
ok_routines = {

View file

@ -114,11 +114,11 @@ local function mark_sprite(x, y, t)
if x < 0 or x >= 256 or y < 0 or y > 224 then
sprite_input[#sprite_input+1] = 0
sprite_input[#sprite_input+1] = 0
sprite_input[#sprite_input+1] = 0
--sprite_input[#sprite_input+1] = 0
else
sprite_input[#sprite_input+1] = cx
sprite_input[#sprite_input+1] = cy
sprite_input[#sprite_input+1] = t
--sprite_input[#sprite_input+1] = t
end
if overlay and t ~= 0 then