mirror of
https://github.com/notwa/mm
synced 2024-11-05 04:39:03 -08:00
195 lines
4.6 KiB
Lua
Executable file
195 lines
4.6 KiB
Lua
Executable file
-- movement speed testing in Majora's Mask
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-- by notwa, for Bizhawk 1.9.1, ROM version US 1.0
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--
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-- go to the fairy's fountain in clock town as human link and run this script.
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local length = 70 -- in frames
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local print_each = true
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local tests = {
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optimal_roll = {
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[ 1]={ Y=127},
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[ 2]={Z=true, Y=127, A=true},
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[17]={Z=true, Y=127},
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[18]={Z=true, Y=127, A=true},
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[33]={goto=17},
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},
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mash_roll = {
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[ 1]={ Y=127},
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[ 2]={Z=true, Y=127, A=true},
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[13]={Z=true, Y=127},
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[14]={Z=true, Y=127, A=true},
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[25]={goto=13},
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},
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sidehop = {
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[ 1]={ X=127},
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[ 2]={Z=true},
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[ 8]={Z=true, X=-127, A=true},
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[ 9]={Z=true, X=-127},
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[15]={goto=8},
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},
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quick_turnaround = {
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[1]={Z=true},
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[2]={},
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[5]={ Y=-127},
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[6]={Z=true, Y=-127},
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},
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backwalk = {
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[1]={ Y=-127},
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[2]={Z=true},
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[8]={Z=true, Y=-127},
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},
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walk = {
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[1]={Y=127},
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},
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inverse_backwalk = {
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[1]={Z=true, Y=127},
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[4]={},
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[7]={ Y=-127},
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[8]={Z=true, Y=127},
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},
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}
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local x_ptr = 0x3FFDD4 -- my x and y pointers
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local y_ptr = 0x3FFDDC -- might be backwards
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local z_ptr = 0x3FFDD8
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local a_ptr = 0x3FFE6E
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local pos = {2400, 375, 20}
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local angle = 180/360*65536
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local fn = 'lua movement test'
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function pythag(x, y)
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return math.sqrt(x*x + y*y)
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end
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function reset_stick()
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joypad.setanalog({["X Axis"]=false, ["Y Axis"]=false}, 1)
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end
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function find_displacement()
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local x = mainmemory.readfloat(x_ptr, true)
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local y = mainmemory.readfloat(y_ptr, true)
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return pythag(pos[1] - x, pos[2] - y)
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end
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function setup()
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client.unpause()
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for _=1, 2 do
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reset_stick()
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mainmemory.write_s16_be(a_ptr, angle)
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mainmemory.writefloat(x_ptr, pos[1], true)
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mainmemory.writefloat(y_ptr, pos[2], true)
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mainmemory.writefloat(z_ptr, pos[3], true)
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for i=1, 3*21 do
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emu.frameadvance()
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joypad.set({A=i % 4 > 0, Z=i > 9 and i <= 12}, 1)
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end
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end
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savestate.save(fn)
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end
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function reload()
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savestate.load(fn)
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end
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function finish()
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reset_stick()
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client.pause()
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end
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function preprocess(inputs)
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for f, j in pairs(inputs) do
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if type(f) == 'number' then
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j['Start'] = j['S']
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j['C Down'] = j['CD']
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j['C Left'] = j['CL']
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j['C Right'] = j['CR']
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j['C Up'] = j['CU']
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j['X Axis'] = j['X']
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j['Y Axis'] = j['Y']
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end
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end
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end
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function test_inputs(name, inputs, length)
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preprocess(inputs)
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reload()
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local to = length or inputs.length
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local frame = 0
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local latest, action
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for _=1, to do
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frame = frame + 1
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for _=1, 10 do -- limit number of goto's to follow
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latest = 0
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action = nil
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for f, j in pairs(inputs) do
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if type(f) == 'number' and frame >= f and f > latest then
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latest = f
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action = j
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end
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end
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if action == nil or type(action.goto) ~= 'number' then
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break
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else
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frame = action.goto
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end
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end
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if action ~= nil then
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for _=1, 3 do
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joypad.setanalog(action, 1)
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joypad.set(action, 1)
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emu.frameadvance()
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end
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end
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reset_stick()
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end
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return x
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end
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function run_tests(length)
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setup()
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local fmt = '%20s: %10.5f'
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local spd_fmt = '%20.5f units/frame'
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print('# testing')
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if tests['testme'] ~= nil then
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local key = 'testme'
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local x = test_inputs(key, tests[key], length)
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local distance = find_displacement()
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print(fmt:format(key, distance))
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print(spd_fmt:format(distance/length))
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else
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local furthest = nil
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local distance = 0
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for k, v in pairs(tests) do
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local x = test_inputs(k, v, length)
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local new_distance = find_displacement()
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if print_each then
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print(fmt:format(k, new_distance))
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end
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if new_distance > distance then
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furthest = k
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distance = new_distance
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end
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end
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if furthest ~= nil then
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print()
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print(('## and the winner for %i frames is...'):format(length))
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print(fmt:format(furthest, distance))
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print(spd_fmt:format(distance/length))
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end
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end
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print()
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finish()
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end
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run_tests(length)
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