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mm/patch/common.asm

32 lines
973 B
NASM

[vstart]: 0x02EE7040 ; VROM address of our "extra" file
[start]: 0x80780000 ; RAM address of the "extra" file after DMA hook
[size]: 0x5A800 ; this is the most we can store in this region of RAM
[DMARomToRam]: 0x80080C90
[link_save]: 0x801EF670
[has_completed_intro]: 0x5
[have_tatl]: 0x22
[player_name]: 0x2C
[scene_flags]: 0x470
[week_event_reg]: 0xEF8
[voidout_type]: 0x3CB0
[voidout_exit]: 0x3CC4
[exit_mod_setter]: 0x3F4A
[scene_flags_ingame]: 0x3F68
[global_context]: 0x803E6B20 ; FIXME: don't hardcode
[link_actor]: 0x803FFDB0 ; FIXME: don't hardcode
[link_object_ptr]: 0x803FFFF4 ; actually just an offset of link_actor?
;[link_object_ptr]: 0x244
[scene_record_size]: 0x14
; TODO: use arithmetic to do this (add that to lips)
; TODO: better yet, add proper label exports to lips
; so you can write the routines anywhere
[dma_hook]: 0x807DA000
[load_hook]: 0x807DA010
[setup_hook]: 0x807DA020
[tunic_color_hook]: 0x807DA030