mirror of
https://github.com/notwa/mm
synced 2024-11-04 22:39:02 -08:00
first working ROM build of beta quest
This commit is contained in:
parent
330cbf1485
commit
7114fdbcf5
7 changed files with 637 additions and 20 deletions
1
patch/.gitignore
vendored
1
patch/.gitignore
vendored
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@ -1,4 +1,5 @@
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*.z64
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*.bin
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patchme
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lips
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entrances.asm
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@ -1,17 +1,41 @@
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[link_save]: 0x801EF670
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[has_completed_intro]: 0x5
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[have_tatl]: 0x22
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[player_name]: 0x2C
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[scene_flags]: 0x470
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[week_event_reg]: 0xEF8
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[voidout_type]: 0x3CB0
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[voidout_exit]: 0x3CC4
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[exit_mod_setter]: 0x3F4A
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[scene_flags_ingame]: 0x3F68
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.include "common.asm"
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[starting_exit]: 0x9F87C
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[default_save]: 0x120DD8
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; 0x8016A2C8 -> 0xC4808
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; 0x8016A2C8 - 0xC4808 = 0x800A5AC0
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; 0x8016AC0C - 0x8016A2C8 = 0x944
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.org 0xC4808
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; if we've already loaded once, don't load again
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lbu t0, @start ; 2
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bnez t0, + ; 1
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nop ; 1
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push 4, a0, a1, a2, ra ; 5
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li a0, @start ; 1
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li a1, @vstart ; 2
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li a2, @size ; 2
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jal @DMARomToRam ; 1
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nop ; 1
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pop 4, a0, a1, a2, ra ; 5
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+:
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j @dma_hook ; 1
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nop ; 1
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; total overwriten instructions: 23
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; the original function is in setup.asm,
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; and is moved into our extra file.
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; we have (0x944 / 4 - 23) = 570 words of space here, should we need it.
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.word 0xDEADBEEF
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.org 0x9F9A4 ; JR of starting_exit's function
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j @load_hook ; tail call
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.org 0x80710
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j @tunic_color_hook
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lhu t1, 0x1DB0(t1); original code
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.org @starting_exit
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li t8, 0xD800 ; modified code
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li t4, 0xD800 ; modified code
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32
patch/common.asm
Normal file
32
patch/common.asm
Normal file
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@ -0,0 +1,32 @@
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[vstart]: 0x02EE7040 ; VROM address of our "extra" file
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[start]: 0x80780000 ; RAM address of the "extra" file after DMA hook
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[size]: 0x5A800 ; this is the most we can store in this region of RAM
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[DMARomToRam]: 0x80080C90
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[link_save]: 0x801EF670
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[has_completed_intro]: 0x5
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[have_tatl]: 0x22
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[player_name]: 0x2C
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[scene_flags]: 0x470
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[week_event_reg]: 0xEF8
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[voidout_type]: 0x3CB0
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[voidout_exit]: 0x3CC4
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[exit_mod_setter]: 0x3F4A
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[scene_flags_ingame]: 0x3F68
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[global_context]: 0x803E6B20 ; FIXME: don't hardcode
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[link_actor]: 0x803FFDB0 ; FIXME: don't hardcode
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[link_object_ptr]: 0x803FFFF4 ; actually just an offset of link_actor?
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;[link_object_ptr]: 0x244
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[scene_record_size]: 0x14
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; TODO: use arithmetic to do this (add that to lips)
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; TODO: better yet, add proper label exports to lips
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; so you can write the routines anywhere
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[dma_hook]: 0x807DA000
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[load_hook]: 0x807DA010
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[setup_hook]: 0x807DA020
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[tunic_color_hook]: 0x807DA030
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377
patch/extra.asm
Normal file
377
patch/extra.asm
Normal file
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@ -0,0 +1,377 @@
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; note: we check the first byte here to determine if we've been loaded already
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.word 0xDEADBEEF ; so this can't be 0x00xxxxxx
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whatever: ; debugging stuff
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.word 0
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.include "common.asm"
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hash:
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tunic_color:
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.word 0xFFFFFFFF
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old_exit:
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.half 0
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new_exit:
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.half 0
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.align
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rng_seed:
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.word 0
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.include "entrances.asm"
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.include "crc32.asm"
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dma_hook:
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push 4, 1, ra
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jal setup_hook
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nop
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pop 4, 1, ra
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; original code (includes jr)
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.include "setup.asm"
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set_scene_flag:
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; a0: scene number
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; a1: scene word (0-4)
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; a2: bit to set (0-31)
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; v0: new scene flag word
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li t0, @link_save
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addiu t1, t0, @scene_flags_ingame
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li t2, @scene_record_size
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multu a0, t2
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mflo t2
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addu t3, t1, t2
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sll t4, a1, 2 ; t4 = a1*sizeof(word)
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addu t3, t3, t4
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lw v0, (t3) ; load scene flag word
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li t6, 1
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sllv t6, t6, a2
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or v0, v0, t6 ; set flag
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jr
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sw v0, (t3) ; write it back
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get_event_flag:
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; a0: event flag offset
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; a1: byte offset
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; a2: bit to set (0-7)
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; v0: 1 if set, else 0
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li t0, @link_save
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addu t1, t0, a0
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addu t2, t1, a1
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lb v0, (t2)
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li t6, 1
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sllv t6, t6, a2
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and v0, v0, t6
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beqz v0, +
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cl v0
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li v0, 1
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+:
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jr
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nop
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set_event_flag:
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; a0: event flag offset
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; a1: byte offset
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; a2: bit to set (0-7)
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; v0: new event flag value
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li t0, @link_save
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addu t1, t0, a0
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addu t2, t1, a1
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lb v0, (t2)
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li t6, 1
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sllv t6, t6, a2
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or v0, v0, t6
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jr
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sb v0, (t2)
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tunic_color_hook:
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; copypasta from CloudMax's old hack
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; registers available for use without blowing up: at, t3, t4, a0
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lw t3, @link_object_ptr
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lui t4, 0x0001
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sub t3, t3, t4 ; t3 -= 0x10000
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lw t4, tunic_color
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sw t4, 0xF184(t3)
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sw t4, 0xEFFC(t3)
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sw t4, 0xECB4(t3)
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sw t4, 0xEB2C(t3)
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sw t4, 0xE8F4(t3)
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sw t4, 0xE47C(t3)
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sw t4, 0xDE74(t3)
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sw t4, 0xDDB4(t3)
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sw t4, 0xDBDC(t3)
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sw t4, 0xD6D4(t3)
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sw t4, 0xD1AC(t3)
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j 0x801261D8
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lhu v0, 0xF6DC(v0) ; original code
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load_hook:
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push 4, s0, s1, ra, 1
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li s0, @link_save
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lb t0, @has_completed_intro(s0)
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bnez t0, +
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li t0, 1
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; first time setup
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sb t0, @has_completed_intro(s0)
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sb t0, @have_tatl(s0)
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li a0, 0x001A ; deku intro area
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li a1, 2
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jal set_scene_flag
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li a2, 2 ; "Hey, you! C'mon! Press Z and talk to me!"
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li a0, 0x0063 ; inside clock tower
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li a1, 1 ; second word
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jal set_scene_flag
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li a2, 0 ; first bit ("You've met with a terrible fate")
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li a0, @week_event_reg
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li a1, 31
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jal set_event_flag
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li a2, 2 ; Tatl reminding you about the four directions
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li a0, @week_event_reg
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li a1, 93
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jal set_event_flag
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li a2, 3 ; woken turtle once (shortens cutscene)
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li a0, @week_event_reg
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li a1, 53
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jal set_event_flag
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li a2, 6 ; taken turtle once (skips pirates getting wrekt)
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+:
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addi a0, s0, @player_name
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li a2, 0xFFFFFFFF
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jal crc32
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li a1, 8
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not v0, v0
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sw v0, hash
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sw v0, rng_seed
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jal shuffle_all
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nop
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jpop 4, s0, s1, ra, 1
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prng:
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; just a reimplementation of the PRNG the game uses.
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; it's from Numerical Recipes in C, by the way.
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; random = random*0x19660D + 0x3C6EF35F;
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lw t0, rng_seed
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li t1, 0x19660D
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multu t0, t1
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li t2, 0x3C6EF35F
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mflo t3
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addu v0, t3, t2
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sw v0, rng_seed
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jr
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nop
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randint:
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; v0 = random integer from 0 to a0; a0 >= 0
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push 4, s0, ra
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jal prng
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addi s0, a0, 1
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divu v0, s0
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mfhi v0
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jpop 4, s0, ra
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shuffle_all:
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push 4, s0, s1, s2, ra
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; https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle#The_.22inside-out.22_algorithm
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li s0, 0
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li s1, @entries
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la s2, shuffles
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-:
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jal randint
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mov a0, s0
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; s0 is i, v0 is j
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sll t0, s0, 2 ; 1<<2 == 2*sizeof(half)
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sll t1, v0, 2 ; likewise
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addu t0, s2, t0 ; [i]
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addu t1, s2, t1 ; [j]
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; a[i] = a[j]
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lhu t3, 2(t1)
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sh t3, 2(t0)
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; a[j] = source[i]
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lhu t4, 0(t0)
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sh t4, 2(t1)
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; iterate
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addi s0, s0, 1
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bne s0, s1, -
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nop
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+:
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jpop 4, s0, s1, s2, ra
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shuffle_get:
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; a0: exit value
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; v0: shuffled exit value
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push 4, ra, 1
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mov v0, a0
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li t0, @entries
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li t1, 0
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la t3, shuffles
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mov t4, t3
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-:
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lhu t5, (t4)
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beq a0, t5, +
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nop
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addi t1, t1, 1
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beq t1, t0, shuffle_get_return
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nop
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b -
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addi t4, t4, 4 ; 2*sizeof(halfword)
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+:
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lhu v0, 2(t4)
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shuffle_get_return:
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jpop 4, ra, 1
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unset_alt_scene:
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andi t9, a0, 0x01FF
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andi t0, a0, 0xFE00
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; use poisoned swamp
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li at, 0x0C00
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bne t0, at, +
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li at, 0x8400
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addu a0, t9, at
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+:
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; use frozen mountain
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li at, 0x8A00
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bne t0, at, +
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li at, 0x9400
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addu s0, t9, at
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+:
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li at, 0xAE00
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bne t0, at, +
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li at, 0x9A00
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addu s0, t9, at
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+:
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li at, 0xB600
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bne t0, at, +
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li at, 0xB400
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addu s0, t9, at
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+:
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jr
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mov v0, a0
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set_alt_scene:
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push 4, s0, ra
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mov s0, a0
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; use clean swamp when odolwa is beaten
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li a0, @week_event_reg
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li a1, 20
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jal get_event_flag
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li a2, 1
|
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beqz v0, +
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nop
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andi t9, s0, 0x01FF
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andi t0, s0, 0xFE00
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; can't actually use bnei here because unsignedness, oops
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li at, 0x8400
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bne t0, at, +
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li at, 0x0C00
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addu s0, t9, at
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+:
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; use unfrozen mountain when goht is beaten
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li a0, @week_event_reg
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li a1, 33
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jal get_event_flag
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li a2, 7
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beqz v0, set_alt_scene_return
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nop
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andi t9, s0, 0x01FF
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andi t0, s0, 0xFE00
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li at, 0x9400
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bne t0, at, +
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li at, 0x8A00
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addu s0, t9, at
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+:
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li at, 0x9A00
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bne t0, at, +
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li at, 0xAE00
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addu s0, t9, at
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+:
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li at, 0xB400
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bne t0, at, +
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li at, 0xB600
|
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addu s0, t9, at
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+:
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set_alt_scene_return:
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mov v0, s0
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jpop 4, s0, ra
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shuffle_exit:
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push 4, s0, ra
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sh a0, old_exit
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li t0, @link_save
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lw t1, @voidout_type(t0)
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; if this was a death warp, don't use coordinates for respawning
|
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li at, -6
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bne t1, at, +
|
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nop
|
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cl t1
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sw t1, @voidout_type(t0)
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+:
|
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; same for walking between areas in ikana castle
|
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li at, -2
|
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bne t1, at, +
|
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nop
|
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cl t1
|
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sw t1, @voidout_type(t0)
|
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+:
|
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; if this was a void out, don't shuffle
|
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bnez t1, +
|
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mov s0, a0
|
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; if this is a cutscene, don't shuffle
|
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lh t2, @exit_mod_setter(t0)
|
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bnei t2, 0xFFEF, +
|
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nop
|
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; implicitly passes a0
|
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jal unset_alt_scene
|
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nop
|
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jal shuffle_get
|
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mov a0, v0
|
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jal set_alt_scene
|
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mov a0, v0
|
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mov s0, v0
|
||||
sh v0, new_exit
|
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; set woodfall temple as raised after beating odolwa
|
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; otherwise the swamp won't be cleansed
|
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li at, 0x8601
|
||||
bne s0, at, +
|
||||
li a1, 20
|
||||
li a0, @week_event_reg
|
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jal set_event_flag
|
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li a2, 0
|
||||
+:
|
||||
mov v0, s0
|
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jpop 4, s0, ra
|
||||
|
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setup_hook:
|
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push 4, a0, ra
|
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lw a0, @link_save
|
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jal shuffle_exit
|
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andi a0, a0, 0xFFFF
|
||||
sw v0, @link_save
|
||||
jpop 4, a0, ra
|
||||
|
||||
.word 0xDEADBEEF
|
||||
|
||||
.org @dma_hook
|
||||
j dma_hook
|
||||
nop
|
||||
.word dma_hook
|
||||
nop
|
||||
|
||||
.org @setup_hook
|
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j setup_hook
|
||||
nop
|
||||
.word setup_hook
|
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nop
|
||||
|
||||
.org @load_hook
|
||||
j load_hook
|
||||
nop
|
||||
.word load_hook
|
||||
nop
|
||||
|
||||
.org @tunic_color_hook
|
||||
j tunic_color_hook
|
||||
nop
|
||||
.word tunic_color_hook
|
||||
nop
|
||||
|
||||
.align 0x10
|
|
@ -1,26 +1,40 @@
|
|||
#!/usr/bin/env bash
|
||||
set -e
|
||||
|
||||
fast=0
|
||||
[[ "$1" == "fast" ]] && fast=1
|
||||
[[ "$1" == "test" ]] && fast=2
|
||||
|
||||
inject=../Lua/inject
|
||||
sha1=d6133ace5afaa0882cf214cf88daba39e266c078
|
||||
extracted=../dump/mm-US10-"$sha1"
|
||||
rom=../../roms/everything/"Legend of Zelda, The - Majora's Mask (U) [!].z64"
|
||||
lips=../Lua/lib/lips
|
||||
|
||||
code="0031 V00B3C000"
|
||||
extra="1552 V02EE7040"
|
||||
|
||||
if ! [ -d "$extracted" ]; then
|
||||
../z64dump.py "$rom"
|
||||
mv "$sha1" "$extracted"
|
||||
fi
|
||||
[ -d patchme ] && rm -r patchme
|
||||
cp -r "$extracted" patchme
|
||||
if [ $fast -eq 0 ]; then
|
||||
[ -d patchme ] && rm -r patchme
|
||||
cp -r "$extracted" patchme
|
||||
fi
|
||||
|
||||
# don't copy entire dir; avoid copying dotfiles (.git)
|
||||
mkdir -p lips
|
||||
cp "$lips"/* lips
|
||||
|
||||
cp "$inject/"{crc32,entrances}.asm .
|
||||
luajit patch.lua code.asm patchme/"$code"
|
||||
|
||||
../z64dump.py patchme
|
||||
mv patchme.z64 mm-randomizer.z64
|
||||
#touch patchme/"$extra"
|
||||
dd if=/dev/zero of=patchme/"$extra" bs=370688 count=1 2>/dev/null
|
||||
|
||||
luajit patch.lua code.asm patchme/"$code" 0
|
||||
luajit patch.lua extra.asm patchme/"$extra" 0x80780000
|
||||
|
||||
if [ $fast -ne 2 ]; then
|
||||
../z64dump.py patchme
|
||||
mv patchme.z64 mm-randomizer.z64
|
||||
fi
|
||||
|
|
|
@ -2,21 +2,38 @@ package.path = package.path..";./?/init.lua"
|
|||
|
||||
local assemble = require "lips"
|
||||
|
||||
local function inject(patch, target)
|
||||
local function inject(patch, target, offset)
|
||||
offset = offset or 0
|
||||
|
||||
local f = io.open(target, 'r+b')
|
||||
|
||||
local function write(pos, line)
|
||||
assert(#line == 2, "that ain't const")
|
||||
-- TODO: write hex dump format of written bytes
|
||||
--print(("%08X"):format(pos), line)
|
||||
if pos >= offset then
|
||||
pos = pos - offset
|
||||
end
|
||||
if pos >= 1024*1024*1024 then
|
||||
print("you probably don't want to do this:")
|
||||
print(("%08X"):format(pos), line)
|
||||
return
|
||||
end
|
||||
f:seek('set', pos)
|
||||
f:write(string.char(tonumber(line, 16)))
|
||||
end
|
||||
|
||||
-- offset assembly labels so they work properly, and assemble!
|
||||
assemble(patch, write, {unsafe=true, offset=0})
|
||||
assemble(patch, write, {unsafe=true, offset=offset})
|
||||
|
||||
f:close()
|
||||
end
|
||||
|
||||
inject(arg[1], arg[2])
|
||||
local offset = arg[3]
|
||||
if offset then
|
||||
if offset:sub(2) == '0x' then
|
||||
offset = tonumber(offset, 16)
|
||||
else
|
||||
offset = tonumber(offset)
|
||||
end
|
||||
end
|
||||
inject(arg[1], arg[2], offset)
|
||||
|
|
152
patch/setup.asm
Normal file
152
patch/setup.asm
Normal file
|
@ -0,0 +1,152 @@
|
|||
; original code
|
||||
HEX {
|
||||
27 BD FF 58 AF B1 00 30 3C 11 80 1F AF B0 00 2C
|
||||
00 80 80 25 26 31 F6 70 AF BF 00 34 8E 22 3C B0
|
||||
8E 0E 00 00 24 01 FF FC 10 41 00 04 AF AE 00 A0
|
||||
24 01 FF 9D 54 41 00 16 A2 20 3C A7 92 23 10 0E
|
||||
24 0A 00 01 24 01 FF 9D 30 6F 00 80 11 E0 00 0A
|
||||
30 78 00 7F A2 38 10 0E A2 00 00 9B 3C 19 80 81
|
||||
27 39 58 20 24 09 02 48 AE 09 00 10 AE 19 00 0C
|
||||
10 00 02 2F 8F BF 00 34 14 41 00 05 A2 2A 3C A7
|
||||
24 0B 00 02 10 00 00 02 AE 2B 3C B0 A2 20 3C A7
|
||||
8E 23 00 00 24 01 FF FF 54 61 00 0B 96 22 3F 4A
|
||||
AE 20 00 00 A2 00 00 9B 3C 0C 80 80 25 8C 3F 30
|
||||
24 0D 02 10 AE 0D 00 10 AE 0C 00 0C 10 00 02 1C
|
||||
8F BF 00 34 96 22 3F 4A 34 01 FF EF 10 41 00 03
|
||||
34 01 FF F0 54 41 00 52 02 00 20 25 92 2E 0F 19
|
||||
00 03 29 03 00 03 22 43 31 CF 00 80 11 E0 00 1D
|
||||
30 A5 00 1F 24 01 00 4D 54 81 00 04 24 01 00 4A
|
||||
10 00 00 18 24 04 00 57 24 01 00 4A 54 81 00 04
|
||||
24 01 00 5A 10 00 00 13 24 04 00 45 24 01 00 5A
|
||||
54 81 00 04 24 01 00 59 10 00 00 0E 24 04 00 5B
|
||||
24 01 00 59 10 81 00 0A 34 18 FF F0 24 01 00 58
|
||||
10 81 00 07 24 01 00 19 10 81 00 05 24 01 00 2F
|
||||
10 81 00 03 24 01 00 68 54 81 00 03 92 39 0F 0C
|
||||
A6 38 3F 4A 92 39 0F 0C 24 01 00 42 33 29 00 02
|
||||
11 20 00 09 3C 19 80 1C 54 81 00 04 24 01 00 43
|
||||
10 00 00 05 24 04 00 06 24 01 00 43 14 81 00 02
|
||||
34 0A FF F1 A6 2A 3F 4A 92 2B 0F 2C 24 01 00 10
|
||||
31 6C 00 20 51 80 00 05 92 2E 0F 2F 14 81 00 02
|
||||
34 0D FF F2 A6 2D 3F 4A 92 2E 0F 2F 24 01 00 34
|
||||
31 CF 00 80 11 E0 00 07 00 00 00 00 10 81 00 04
|
||||
34 18 FF F0 24 01 00 35 14 81 00 02 00 00 00 00
|
||||
A6 38 3F 4A 93 39 20 78 24 01 00 2A 02 39 48 21
|
||||
91 2A 00 70 11 40 00 06 00 00 00 00 14 81 00 04
|
||||
24 01 54 A0 10 61 00 02 34 0B FF F4 A6 2B 3F 4A
|
||||
0C 04 C1 DA 30 66 00 0F AE 22 00 00 02 00 20 25
|
||||
0C 05 CE 20 00 00 28 25 0C 05 8E 01 02 00 20 25
|
||||
0C 05 83 28 00 00 00 00 26 04 00 B8 AF A4 00 44
|
||||
0C 04 FB BD 8F A5 00 A0 0C 06 8F B0 00 00 20 25
|
||||
0C 04 AA 92 00 00 00 00 0C 04 AB 9A 02 00 20 25
|
||||
00 00 28 25 02 00 10 25 24 A5 00 01 28 A1 00 04
|
||||
24 42 00 04 14 20 FF FC AC 40 07 FC 26 04 02 20
|
||||
26 06 08 30 AF A6 00 3C AF A4 00 40 8F A5 00 44
|
||||
0C 03 77 74 02 00 38 25 8F A4 00 40 0C 03 78 C2
|
||||
24 05 00 07 00 00 40 25 26 04 03 98 8F A5 00 44
|
||||
8F A6 00 3C 02 00 38 25 AF A4 00 48 0C 03 77 74
|
||||
AF A8 00 4C 8F A4 00 48 0C 03 78 C2 24 05 01 00
|
||||
8F A8 00 4C 8F A4 00 48 24 01 04 68 25 08 01 78
|
||||
15 01 FF F2 24 84 01 78 8F A4 00 40 24 05 00 7F
|
||||
AE 04 08 00 A4 80 01 30 0C 03 7F C6 A6 00 08 10
|
||||
02 00 20 25 0C 05 1B 9C 26 05 46 B8 0C 06 AA A8
|
||||
02 00 20 25 0C 05 61 B5 02 00 20 25 0C 06 A9 84
|
||||
02 00 20 25 0C 03 C0 E4 02 00 20 25 0C 03 BF 98
|
||||
02 00 20 25 0C 02 BE 24 02 00 20 25 02 00 20 25
|
||||
0C 02 C0 14 24 05 00 64 3C 01 00 01 34 21 88 84
|
||||
02 01 28 21 0C 03 89 14 02 00 20 25 3C 01 00 01
|
||||
34 21 71 04 02 01 20 21 0C 04 D6 32 AF A4 00 44
|
||||
02 00 20 25 0C 03 A8 18 26 05 1F 24 96 22 3F 4A
|
||||
34 01 FF EF 10 41 00 03 34 0C FF EF AE 22 00 08
|
||||
A6 2C 3F 4A 8E 2D 00 08 34 01 FF FD 55 A1 00 03
|
||||
96 22 3F 4E AE 20 00 08 96 22 3F 4E 34 01 FF FF
|
||||
50 41 00 04 96 22 00 0C A6 22 00 0C A6 22 3F 52
|
||||
96 22 00 0C 34 01 C0 00 00 41 08 2A 10 20 00 02
|
||||
28 41 45 55 10 20 00 03 24 0E 00 01 10 00 00 02
|
||||
AE 2E 00 10 AE 20 00 10 0C 03 B7 6C 02 00 20 25
|
||||
8E 22 3C A8 10 40 00 03 24 01 00 01 54 41 00 07
|
||||
A6 20 3D C0 8E 2F 00 08 34 01 FF F0 01 E1 08 2A
|
||||
54 20 00 0B AE 20 3C AC A6 20 3D C0 0C 04 57 57
|
||||
02 00 20 25 8E 38 00 08 AE 20 00 08 33 19 00 0F
|
||||
27 29 00 01 10 00 00 02 AE 29 3C AC AE 20 3C AC
|
||||
8E 22 3C AC 8E 23 00 00 A3 A2 00 87 00 43 20 21
|
||||
0C 04 C8 CE 30 84 FF FF 8E 26 00 00 8E 25 3C AC
|
||||
AF A2 00 60 00 A6 20 21 0C 04 C8 DD 30 84 FF FF
|
||||
02 00 20 25 8F A5 00 60 0C 05 A4 F5 00 40 30 25
|
||||
0C 05 8E 7B 02 00 20 25 0C 04 87 F1 02 00 20 25
|
||||
96 22 3F 4E 34 01 FF FF 10 41 00 0F 34 01 80 00
|
||||
14 41 00 0C 34 18 FF FD 8E 2A 00 18 8E 2C 00 1C
|
||||
24 0E 00 01 34 0F FF FE 25 4B 00 01 25 8D 00 01
|
||||
AE 2B 00 18 AE 2D 00 1C A2 2E 3F 54 10 00 00 02
|
||||
A6 2F 3F 4E A6 38 3F 4E 0C 05 95 82 00 00 00 00
|
||||
3C 02 80 1F 24 42 3F 60 8C 59 00 00 3C 01 00 01
|
||||
34 21 8B 4C A7 20 01 90 8C 49 00 00 02 01 20 21
|
||||
A5 20 01 86 0C 05 BF 4B AF A4 00 4C 3C 05 80 20
|
||||
3C 06 80 20 84 C6 BB CE 84 A5 BB CC 8F A4 00 4C
|
||||
00 00 38 25 AF A0 00 10 0C 05 BF 3C AF A0 00 14
|
||||
3C 05 80 20 3C 06 80 20 84 C6 BB CE 84 A5 BB CC
|
||||
8F A4 00 4C 00 00 38 25 0C 05 BF 58 AF A0 00 10
|
||||
3C 0A 80 20 8D 4A BB 90 3C 01 00 02 00 30 08 21
|
||||
AC 2A 8E 64 3C 01 00 02 3C 0B 80 78 25 6B 00 00
|
||||
00 30 08 21 AC 2B 8E 5C 3C 02 80 78 3C 01 00 02
|
||||
24 42 46 00 00 30 08 21 AC 22 8E 68 3C 01 00 02
|
||||
00 30 08 21 AC 22 8E 58 3C 01 00 02 00 30 08 21
|
||||
AC 22 8E 60 3C 01 80 1F AC 20 6D 10 3C 01 00 02
|
||||
00 30 08 21 A0 20 8B 4A 3C 01 80 1D A0 20 0D 54
|
||||
0C 04 89 98 26 04 08 28 0C 02 41 08 00 00 00 00
|
||||
0C 02 1B F4 00 60 20 25 0C 06 00 58 02 00 20 25
|
||||
3C 0C 80 17 3C 0D 80 16 25 8C 8F 64 25 AD 61 3C
|
||||
3C 01 00 02 AE 0C 00 04 AE 0D 00 08 00 30 08 21
|
||||
24 0E FF EC A0 2E 88 75 3C 01 00 02 00 30 08 21
|
||||
A4 20 88 76 3C 01 00 02 00 30 08 21 A4 20 88 78
|
||||
3C 01 00 02 00 30 08 21 A0 20 88 45 3C 01 00 02
|
||||
00 30 08 21 A0 20 88 44 8E 2F 3C A8 24 01 00 01
|
||||
51 E1 00 16 3C 01 00 02 92 22 3F 55 24 01 00 FF
|
||||
93 B8 00 87 14 41 00 0B 24 0A 00 FF 8E 22 00 00
|
||||
00 58 20 21 0C 04 C8 E8 30 84 FF FF 00 02 C9 C3
|
||||
3C 01 00 02 00 30 08 21 33 29 00 7F 10 00 00 0A
|
||||
A0 29 88 7F 3C 01 00 02 00 30 08 21 A0 22 88 7F
|
||||
10 00 00 05 A2 2A 3F 55 3C 01 00 02 00 30 08 21
|
||||
24 0B 00 02 A0 2B 88 7F 3C 01 00 01 34 21 8E 48
|
||||
02 01 20 21 0C 05 92 0B AF A4 00 4C 8F A4 00 4C
|
||||
0C 05 92 A6 24 05 00 03 3C 05 A0 A0 34 A5 A0 FF
|
||||
0C 05 92 A3 8F A4 00 4C 0C 05 91 F4 8F A4 00 4C
|
||||
3C 04 80 1F 0C 05 06 2C 24 84 6D 18 3C 02 80 1F
|
||||
3C 01 80 1F 3C 0C 80 1F 24 42 6D 4C A0 20 6D 33
|
||||
25 84 6D 38 0C 05 03 A0 AC 44 00 00 3C 02 80 1F
|
||||
24 42 6D 4C 8C 4D 00 00 44 80 20 00 24 0E 00 01
|
||||
02 00 20 25 E5 A4 00 08 8C 4F 00 00 A1 EE 00 00
|
||||
8C 58 00 00 A3 00 00 0C 8C 59 00 00 A3 20 00 0D
|
||||
8C 49 00 00 A1 20 00 0E 8C 4A 00 00 A1 40 00 0F
|
||||
8C 4B 00 00 A1 60 00 10 8C 4C 00 00 A1 80 00 11
|
||||
8C 4D 00 00 A1 A0 00 12 8C 4E 00 00 0C 03 C4 B4
|
||||
A1 C0 00 13 26 04 00 74 0C 05 CA C1 AF A4 00 4C
|
||||
0C 05 CA C1 8F A4 00 4C AF A2 00 94 8F A4 00 4C
|
||||
0C 05 CA B2 00 40 28 25 8F AF 00 94 24 46 00 08
|
||||
24 01 FF F0 00 C1 30 24 01 E6 C0 23 03 02 28 21
|
||||
0C 04 0B 6F 00 C0 20 25 3C 01 00 01 34 21 80 00
|
||||
02 01 10 21 8C 46 08 50 26 05 1C A0 AF A5 00 4C
|
||||
AF A2 00 48 0C 02 E4 5C 02 00 20 25 3C 01 00 01
|
||||
34 21 86 E0 02 01 28 21 AF A5 00 3C 0C 04 BA AA
|
||||
02 00 20 25 54 40 00 07 8E 39 00 18 02 00 20 25
|
||||
0C 04 BA AA 8F A5 00 3C 50 40 FF FD 02 00 20 25
|
||||
8E 39 00 18 24 03 00 05 8F AA 00 48 03 23 00 1A
|
||||
14 60 00 02 00 00 00 00 00 07 00 0D 24 01 FF FF
|
||||
14 61 00 04 3C 01 80 00 17 21 00 02 00 00 00 00
|
||||
00 06 00 0D 00 00 48 10 24 01 00 01 51 20 00 12
|
||||
8E 05 1C CC 91 42 06 E3 8F A4 00 4C 02 00 28 25
|
||||
10 41 00 03 24 06 01 5A 54 62 00 0B 8E 05 1C CC
|
||||
44 80 00 00 AF A0 00 18 AF A0 00 1C 44 07 00 00
|
||||
AF A0 00 20 AF A0 00 24 E7 A0 00 10 0C 02 EB 18
|
||||
E7 A0 00 14 8E 05 1C CC 8F A4 00 40 0C 03 78 3B
|
||||
AF A5 00 90 8F A5 00 90 3C 01 80 1D AC 20 0D 50
|
||||
84 A6 00 1C 24 01 00 FF 8F A4 00 40 30 C6 00 FF
|
||||
10 C1 00 03 00 00 00 00 0C 03 7E C5 00 C0 28 25
|
||||
0C 03 C5 76 8F A4 00 40 0C 04 4A 79 02 00 20 25
|
||||
0C 03 ED D6 02 00 20 25 92 0B 08 14 3C 01 80 1F
|
||||
02 00 20 25 A0 2B 35 86 92 0C 08 15 3C 01 80 1F
|
||||
8F A5 00 44 0C 04 D7 BA A0 2C 35 87 0C 03 B6 F8
|
||||
02 00 20 25 AE 20 3C B0 3C 01 80 1F 3C 04 80 1F
|
||||
A0 20 6D FC 0C 05 BF 1E 24 84 6D 50 8F BF 00 34
|
||||
8F B0 00 2C 8F B1 00 30 03 E0 00 08 27 BD 00 A8
|
||||
00 00 00 00
|
||||
}
|
Loading…
Reference in a new issue