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mm/Lua/menus/progress.lua
Connor Olding 305db1d4c6 bad commit messages incorporated
i made a bunch of changes and
totally forgot to commit them for like a year, sorry!
2018-02-06 12:22:26 +01:00

275 lines
7.5 KiB
Lua

local a = addrs
local inv = a.inventory
local masks = a.masks
local quantities = a.quantities
local function set(f, v)
-- for addresses that *might* be undefined
if f then f(v) end
end
local iv
if version == "M JP10" or version == "M JP11" then
iv = require "data.item values early"
elseif oot then
iv = require "data.item values oot"
else
iv = require "data.item values"
end
local function first_cycle()
a.warp_begin(0x14)
a.warp_destination(0xC000)
a.transformation(3) -- deku
a.day(0)
a.days_elapsed(0)
a.time(0x3FD2) -- default time
a.day_night(1)
a.time_speed(0)
a.intro_completed(0)
a.have_tatl(1)
a.sot_count(0)
-- remove ocarina so time passes at first-cycle speed, among other things.
-- if really you need your ocarina, just put it on a C button beforehand.
a.inventory.ocarina(0xFF)
-- happy mask salesman talking at door
scene_flag_reset(0x63, 1, 0)
-- bombers ladder balloon
scene_flag_reset(0x29, 1, 1)
-- other things to consider resetting:
-- skull kid stuff
-- deed trading quest entirely
-- bombers stuff (they don't let you do it twice)
-- ability to learn song of healing + get deku mask <--
-- "oh no! the great fairy!"
-- moon's tear has landed
event_flag_reset(74, 5)
event_flag_reset(74, 7)
-- moon's tear acquired
event_flag_reset(74, 6)
-- skullkid jumped off clock tower thru telescope
event_flag_reset(12, 2)
-- clock town fairy acquired
event_flag_reset(8, 7)
-- deku merchant has landed)
event_flag_reset(73, 2)
-- Talked to Town Scrub once as Deku
event_flag_reset(86, 2)
-- similar to above?
event_flag_reset(17, 5)
-- Obtained Land Title Deed
event_flag_reset(17, 7)
-- Tatl talks about clock tower entrance
event_flag_reset(79, 4)
-- Clock Tower is open?
event_flag_reset( 8, 6)
-- Tatl telling Link to hurry at Clock Tower
event_flag_reset(88, 5)
end
local function all_items()
for k, f in pairs(inv) do
if iv[k] then f(iv[k]) end
end
if iv.longshot then
inv.hookshot(iv.longshot)
end
end
local function all_bottles()
inv.bottle_1 (iv.bottle )
inv.bottle_2 (iv.fairy )
inv.bottle_3 (iv.bugs )
inv.bottle_4 (iv.fish )
set(inv.bottle_5, iv.milk )
set(inv.bottle_6, iv.chateau_romani)
end
local function all_masks()
for k, f in pairs(masks) do
f(iv[k])
end
end
local function max_hearts()
a.hearts (16*20)
a.max_hearts (16*20)
a.doubled_hearts(20)
-- TODO: set heart pieces to 0
end
local function max_magic()
a.magic (0x60)
set(a.magic_max, 0x60)
set(a.chateau_romani, 8)
set(a.magic_level, 2)
set(a.has_normal_magic, 1)
set(a.has_double_magic, 1)
if mm then
-- great spin attack
-- this one's a bit odd; it goes off an event flag
local addr = a.week_event_reg.addr + 23
W1(addr, bit.bor(R1(addr), 0x02))
end
end
local function max_rupees()
a.rupees(500)
set(a.banked_rupees, 5000)
end
local function all_upgrades()
-- nuts, sticks, bullets, wallet, Scale, gauntlets, Bombs, quiver (verify?)
-- ?????????nnnsssbbbwwSSSgggBBBqqq
a.upgrades(tonumber('00000000010101101110010011011011', 2))
end
local function all_dungeon()
if oot then
-- TODO
else
a.items_wft(7)
a.items_sht(7)
a.items_gbt(7)
a.items_stt(7)
a.keys_wft(9)
a.keys_sht(9)
a.keys_gbt(9)
a.keys_stt(9)
a.fairies_wft(20)
a.fairies_sht(20)
a.fairies_gbt(20)
a.fairies_stt(20)
a.slulltula_count_wf(20)
a.slulltula_count_gb(20)
end
end
local function all_map()
if oot then
-- TODO
else
a.owls_hit (0xFFFF)
a.map_visible (0xFFFF)
a.map_visited (0xFFFF)
end
end
local function max_quantity()
-- TODO: check upgrade flags for actual maximums
for k, f in pairs(quantities) do
f(69)
end
end
local function all_quest()
a.quest_items(0x00FFFFFF)
end
local function all_equips()
if oot then
a.tunic_boots (0xFF) -- normally 0x77
a.sword_shield(0xF7) -- normally 0x77?
else
a.sword_shield(0x23)
end
end
local function all_notebook()
for i=66,72 do
W1(a.week_event_reg.addr + i, 0xFF)
end
end
return oot and Menu{
Screen{
-- cheaty stuff
Text("Progress Menu #1/2"),
Oneshot("All Items", all_items),
Oneshot("Max Quantities", max_quantity),
Oneshot("All Bottles", all_bottles),
Oneshot("All Equipment", all_equips),
Oneshot("Max Hearts", max_hearts),
Oneshot("Max Magic", max_magic),
Oneshot("Max Rupees", max_rupees),
Oneshot("All Upgrades", all_upgrades),
Oneshot("All Dungeon Items", all_dungeon),
Oneshot("Complete Map", all_map),
Oneshot("All Songs", all_quest), -- TODO
Oneshot("All Medallions", all_quest), -- TODO
Text(""),
Back(),
},
Screen{
-- not so cheaty
Text("Progress Menu #2/2"),
Oneshot("Z Targeting: Switch", Setter{[a.target_style]=0}),
Oneshot("Z Targeting: Hold", Setter{[a.target_style]=1}),
Text(""),
Oneshot("Reset Death Count", Setter{[a.death_count]=0}),
Text(""),
Back(),
},
} or Menu{
Screen{
-- cheaty stuff
Text("Progress Menu #1/2"),
Oneshot("All Items", all_items),
Oneshot("Max Quantities", max_quantity),
Oneshot("All Bottles", all_bottles),
Oneshot("All Masks", all_masks),
Oneshot("All Equipment", all_equips),
Oneshot("Max Hearts", max_hearts),
Oneshot("Max Magic", max_magic),
Oneshot("Max Rupees", max_rupees),
Oneshot("All Upgrades", all_upgrades),
Oneshot("All Dungeon Items", all_dungeon),
Oneshot("Complete Map", all_map),
Oneshot("All Songs", all_quest), -- TODO
Oneshot("All Remains", all_quest), -- TODO
Oneshot("Complete Notebook", all_notebook),
Text(""),
Back(),
},
Screen{
-- not so cheaty
Text("Progress Menu #2/2"),
Oneshot("Z Targeting: Switch", Setter{[a.target_style]=0}),
Oneshot("Z Targeting: Hold", Setter{[a.target_style]=1}),
Text(""),
Oneshot("Setup First Cycle", first_cycle),
Oneshot("Setup Race File", Setter{[dofile]="setup race file.lua"}),
Text(""),
Oneshot("Set Bombers Code to 12345", Setter{
[a.bombers_code[1]]=1,
[a.bombers_code[2]]=2,
[a.bombers_code[3]]=3,
[a.bombers_code[4]]=4,
[a.bombers_code[5]]=5,
}),
Oneshot("Set Spider Mask Puzzle to All Red", Setter{
[a.spider_mask_order[1]]=0,
[a.spider_mask_order[2]]=0,
[a.spider_mask_order[3]]=0,
[a.spider_mask_order[4]]=0,
[a.spider_mask_order[5]]=0,
[a.spider_mask_order[6]]=0,
}),
Oneshot("Set Lottery Numbers to 123,456,789", Setter{
[a.lottery_numbers[1]]=0x010203,
[a.lottery_numbers[2]]=0x040506,
[a.lottery_numbers[3]]=0x070809,
}),
Text(""),
Oneshot("Enable Owl Save", Setter{[a.owl_save]=1}),
Oneshot("Disable Owl Save", Setter{[a.owl_save]=0}),
Oneshot("Reset Song of Time Count", Setter{[a.sot_count]=0}),
Text(""),
Back(),
},
}