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https://github.com/notwa/mm
synced 2024-11-05 00:29:02 -08:00
bad commit messages incorporated
i made a bunch of changes and totally forgot to commit them for like a year, sorry!
This commit is contained in:
parent
bbe52e1654
commit
305db1d4c6
8 changed files with 25 additions and 14 deletions
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@ -1,3 +1,5 @@
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require = depend or require
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require "lib.setup"
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require "boilerplate"
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require "addrs"
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@ -250,7 +252,7 @@ local time_menu = oot and Menu{
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Oneshot("Time flow: Slow (iSoT)", Setter{[addrs.time_speed]=-2}),
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Oneshot("Time flow: Stopped", Setter{[addrs.time_speed]=-3}),
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Oneshot("Time flow: Backwards", Setter{[addrs.time_speed]=-5}),
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Oneshot("Disable time flow (Scene)", Setter{[addrs.scene_time_speed]=0}),
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--Oneshot("Disable time flow (Scene)", Setter{[addrs.scene_time_speed]=0}),
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Oneshot("Timestop glitch", timestop),
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Text(""),
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Back(),
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@ -515,7 +515,7 @@ return {
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[0x1FD]="Biggoron",
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[0x1FE]="Hot Spring Water",
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[0x1FF]="Gabora (Assistant)",
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[0x200]="Invader Poe", -- aliens?
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[0x200]="Invader Poe", -- aliens? controls romani/cremia schedules?
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[0x201]="Goron Elder's Son",
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[0x202]="Anju",
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[0x203]=unset,
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@ -167,7 +167,8 @@ local asms = {
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['O EUDB MQ'] = {'print.asm'},
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-- ['M US10'] = {'beta.asm'},
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['M US10'] = {'spawn mm.asm'},
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-- ['M US10'] = {'spawn mm.asm'},
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['M US10'] = {'_.asm'},
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['M JP10'] = {'spawn mm early.asm'},
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}
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@ -17,6 +17,12 @@ return {
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actor = 0x39A4F0,
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LLsize = 0x10,
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},
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["M USGC64"] = {
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save = 0x1ED830,
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global = 0x381260,
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actor = 0x39A4F0,
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LLsize = 0x10,
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},
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["M EU10"] = {
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save = 0x1E6B50,
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global = 0x3DDFC0,
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@ -57,4 +57,5 @@ return { -- md5 and sha1 hashes of .z64s
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-- Hacks
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["8B88986EC8A637ED8C2FC5BF956FA949479B3430"] = "O BQ11", -- beta quest "V1" (no fix)
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["FE2453E7BA38454F9C8BF219B0B89AE614CD08E9"] = "M USGC64",
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}
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@ -242,7 +242,7 @@ return oot and Menu{
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Oneshot("Z Targeting: Hold", Setter{[a.target_style]=1}),
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Text(""),
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Oneshot("Setup First Cycle", first_cycle),
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Oneshot("Setup Race File", Setter{[dofile]="race.lua"}),
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Oneshot("Setup Race File", Setter{[dofile]="setup race file.lua"}),
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Text(""),
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Oneshot("Set Bombers Code to 12345", Setter{
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[a.bombers_code[1]]=1,
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@ -1,3 +1,4 @@
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print('hi mom')
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require "lib.setup"
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require "boilerplate"
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local a = require "addrs"
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@ -63,16 +64,16 @@ masks.deku(iv.deku)
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--for k, f in pairs(quantities) do f(0) end
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a.upgrades(0x00120000) -- deku nut 20 and deku stick 10
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a.quest_items(0x10003000)
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AL(0x3D7, 5) -- unknown
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AL(0x3D7, 1)(5) -- unknown
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scene_flag_set(9, 0, 10)
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scene_flag_set(94, 2, 0)
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scene_flag_set(111, 4, 10)
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AL(0xE6C, 0x1D4C) -- unknown
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AL(0xE70, 0x1D4C) -- unknown
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AL(0xE74, 0x1DB0) -- unknown
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AL(0xEE8, 0x0013000A) -- unknown
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AL(0xEEC, 0x1770) -- unknown
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AL(0xEF4, 0x000A0027) -- unknown
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AL(0xE6C, 4)(0x1D4C) -- unknown
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AL(0xE70, 4)(0x1D4C) -- unknown
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AL(0xE74, 4)(0x1DB0) -- unknown
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AL(0xEE8, 4)(0x0013000A) -- unknown
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AL(0xEEC, 4)(0x1770) -- unknown
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AL(0xEF4, 4)(0x000A0027) -- unknown
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event_flag_set(2, 5)
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event_flag_set(2, 4)
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event_flag_set(2, 3)
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@ -126,10 +126,10 @@ def parse_jp_text(f):
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if verbose:
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bs += b'[no skip]'
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elif x == 0x81BC: # 0x1B
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if verbose:
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if True or verbose:
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bs += b'[two-choice]'
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elif x == 0x81B8: # 0x1C
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if verbose:
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if True or verbose:
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bs += b'[three-choice]'
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elif x == 0x86A4: # 0x1D
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bs += b'[weight]'
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@ -413,7 +413,7 @@ import sys
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args = sys.argv[1:]
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# OoT NTSC 1.0
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dirname = 'ad69c91157f6705e8ab06c79fe08aad47bb57ba7'
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dirname = 'dump/oot-US10-ad69c91157f6705e8ab06c79fe08aad47bb57ba7'
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codefile = dirname+'/0027 V00A87000 code'
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jp_start = 0xF98AC
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en_start = 0xFD9EC
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