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mm/mm-bitflags.txt
2016-10-24 09:06:26 -07:00

130 lines
4.4 KiB
Plaintext
Executable File

address: 80400A0C JP 1.0 (note: bytes here in backwards order?)
00000001 - can't control link, time stops
00000002 - frozen world (time still passes, sword works, don't try jumping)
00000004 - camera pans above link, can't c-up, walk through actors, getting hurt causes you to get thrown
00000008 - ??? pulling out bombs resets it
00000010 - using zora magic
00000020 - take away control, hud goes into cutscene mode
00000040 - bombs stick in air?
00000080 - link is dead (can only walk, walk through actors, time stops)
00000100 - putting mask on effect appears sometimes
00000200 - freeze everything (tatl still flies around, camera pans)
00000400 - tatl flies to where the camera is
00000800 - holding something (ground jump if nothing)
00001000 - can't untarget
00002000 - same as 00000004
00004000 - similar to above
00008000 - am z-targeting (again)
00010000 - am z-targeting? (locked on?)
00020000 - am z-targeting (persists angle)
00040000 - am in air/jumping
00080000 - janky camera (z-targeting?)
00100000 - am c-uping? (stops camera from changing when talking)
00200000 - spinny camera
00400000 - shield enemy attacks
00800000 - crash
01000000 - ???
02000000 - z-targeting (locked camera)
04000000 - can't take damage (mostly)
08000000 - strange immobile/sliding state (c-up related?)
10000000 - freeze actors
20000000 - freeze link
40000000 - disable z targetting?
80000000 - falling into grotto (loads mayor's)
combinations:
00000003 - set when using ocarina
A0000000 - fall into floor (grotto + frozen link = doesn't load mayor's)
00018000 - set when z-targetting with target
00028000 - set when z-targetting
7F000000 - can't do anything
5F000000 - slidey link, locked camera
20010040 - talking state
FF7FFFFF - the most you can have on without crashing
01000008 - all unknown flags at once
address: 80400A10 JP 1.0 (note: bytes here in backwards order?)
00000001 - ???
00000002 - set when a target is available
00000004 - ???
00000008 - sometimes set when you're walking
00000010 - link won't get pushed back by explosions
00000020 - set when you're walking
00000040 - set when deku spinning
00000080 - ???
00000100 - ??? sometimes causes a z target
00000200 - ???
00000400 - play surfacing water animation
00000800 - displays dive timer on A button
00001000 - ???
00002000 - can't un-Z-target?
00004000 - ???
00008000 - freeze link in place (can still pause)
00010000 - ???
00020000 - screen pulsating?
00040000 - ??? doesn't reset
00080000 - ???
00100000 - whether tatl is flying around link
00200000 - tatl has something to say
00400000 - ???
00800000 - semi-fixed camera (can still rotate)
01000000 - graphical error?
02000000 - disables items, sword
04000000 - causes weird model flipping on z axis?
08000000 - disables actors and some loading (set when link is using ocarina)
10000000 - link is doing an idle animation
20000000 - link goes invisible and leaves his body (seriously this is silly)
40000000 - ??? set when attacking sometimes
80000000 - instant void out (crushed?)
combinations:
404D52C5 - all unknown flags at once
(one of those causes an ice effect to appear at link's feet)
address: 80400A14 JP 1.0 (note: bytes here in backwards order?)
00000001 - fall through floor
00000002 - ???
00000004 - freeze link in place
00000008 - camera doesn't rotate (and lags behind a little?)
00000010 - ???
00000020 - ???
00000040 - set when charging up a shot (arrows, bubbles, etc)
00000080 - link pull out an item. forever.
00000100 - deku inside flower
00000200 - deku firing out of flower (reduces descent, gravity?)
00000400 - ???
00000800 - ???
00001000 - goron roll state
00002000 - deku flying camera/angle
00004000 - ???
00008000 - distant camera (used for what?)
00010000 - ???
00020000 - set when changing masks
00040000 - major graphical errors?
00080000 - goron magic roll state (camera zooms out)
00100000 - set when deku spinning (again) (gives the damage effect?)
00200000 - puts a 6 on the A button?
00400000 - ???
00800000 - usually set after using boomerangs?
01000000 - deku nuts on B (deku flying state)
02000000 - set when link uses sword
04000000 - ???
08000000 - set when rolling (does not give invulnerability)
10000000 - ???
20000000 - disables items, sword (again)
40000000 - link won't stop attacking (fierce deity related?)
80000000 - allows third-person aiming items (arrows, bubbles, etc)
combinations:
01002200 - firing from deku flower state (rocket deku farts)
14410C32 - all unknown flags at once