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bd8f6b3c28
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add and correct more filenames
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2020-07-27 10:13:01 +02:00 |
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f09d6a162b
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support filenames in new debug rom
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2020-03-23 01:21:47 -07:00 |
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ed63ff4654
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keep files in place for no compression (VROM==ROM)
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2018-05-18 05:45:55 +02:00 |
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9e236e4c54
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reorder imports
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2018-05-03 19:38:17 +02:00 |
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24ed3cf883
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add skip argument
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2018-05-03 19:16:28 +02:00 |
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7437e47ea4
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add a proper argument parser
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2018-05-03 18:52:02 +02:00 |
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1d9da41651
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support deflate compression in rom reconstruction
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2018-05-03 18:12:08 +02:00 |
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bd6cf49f6b
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preliminary support for extracting iQue files
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2018-04-28 06:36:30 +02:00 |
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5c42efeae8
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look for fn.txt in same directory as script
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2018-03-21 08:28:31 +01:00 |
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a756b777ae
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handle malformed data a little better
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2016-09-28 20:54:17 -07:00 |
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1f1e7418ba
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filenames work for all ntsc n64 versions of oot
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2016-05-07 12:05:41 -07:00 |
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335fe5ca9d
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add rom fixing to command-line
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2016-04-09 04:17:15 -07:00 |
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85c02b8352
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cleanup
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2016-04-07 04:04:41 -07:00 |
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608589b274
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allow for compressed files
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2016-04-04 07:37:08 -07:00 |
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eb239668b0
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add incomplete filename list for OoT NTSC 1.0
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2016-02-02 08:47:12 -08:00 |
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8f0b64f287
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specifically use python 3
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2015-11-29 06:13:42 -08:00 |
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43ce5f0d7e
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rewrite functions in pyrex for performance
on my machine;
* n64_fast.crc is 29 times faster
* Yaz0_fast.decode is 226 times faster
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2015-03-04 07:21:18 -08:00 |
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1b3458361c
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detect scene and room file types
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2015-03-04 04:37:37 -08:00 |
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5742f395a9
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use debug ROM filenames, less verbose
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2015-03-03 00:40:28 -08:00 |
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7758bed4ac
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clean, refactor
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2015-03-02 07:02:11 -08:00 |
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5c33550a0c
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knock off TODOs
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2015-03-01 19:52:16 -08:00 |
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6e9a37d8a0
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refactor directory handling
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2015-03-01 14:16:30 -08:00 |
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8b7048e5cd
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don't attempt to dump the script itself
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2015-03-01 08:04:53 -08:00 |
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6bcf6de420
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cleanup
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2015-03-01 08:01:44 -08:00 |
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