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https://github.com/notwa/mm
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cleanup
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parent
2bab9c7d27
commit
f45745d8b8
3 changed files with 3 additions and 8 deletions
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@ -8,14 +8,14 @@ require "flag manager"
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-- TODO: make OoT versions for most of these menus
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-- TODO: make OoT versions for most of these menus
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dummy = Callbacks()
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local fn = 'cheat menu.save.lua'
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local fn = 'cheat menu.save.lua'
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local saved = deserialize('cheat menu.save.lua') or {}
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local saved = deserialize('cheat menu.save.lua') or {}
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local function save()
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local function save()
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serialize(fn, saved)
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serialize(fn, saved)
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end
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end
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dummy = Callbacks()
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function Setter(t)
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function Setter(t)
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local cb = Callbacks()
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local cb = Callbacks()
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function cb:on()
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function cb:on()
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@ -218,7 +218,6 @@ local progress_menu = require "menus.progress"
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local playas_menu = require "menus.playas"
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local playas_menu = require "menus.playas"
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local main_menu = Menu{
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local main_menu = Menu{
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-- TODO: seperator item that's just a few underscores with half height
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Screen{
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Screen{
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Text("Main Menu #1/2"),
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Text("Main Menu #1/2"),
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--Toggle("L to Levitate", levitate),
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--Toggle("L to Levitate", levitate),
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@ -241,7 +240,6 @@ local main_menu = Menu{
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LinkTo("Warp to...", warp_menu),
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LinkTo("Warp to...", warp_menu),
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LinkTo("Set Day/Time...", time_menu),
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LinkTo("Set Day/Time...", time_menu),
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Text(""),
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Text(""),
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--Flags("some flags"),
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Oneshot("Store Position", save_pos),
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Oneshot("Store Position", save_pos),
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Oneshot("Restore Position", load_pos),
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Oneshot("Restore Position", load_pos),
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Text(""),
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Text(""),
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@ -13,7 +13,6 @@ Toggle = Class(Active)
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Radio = Class(Active)
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Radio = Class(Active)
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Hold = Class(Active)
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Hold = Class(Active)
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Oneshot = Class(Active)
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Oneshot = Class(Active)
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Flags = Class(Active)
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Screen = Class()
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Screen = Class()
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Menu = Class()
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Menu = Class()
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@ -165,8 +164,6 @@ function Hold:release()
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self.callbacks:release()
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self.callbacks:release()
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end
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end
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--function Flags:init
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function Screen:init(items)
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function Screen:init(items)
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self.items = items
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self.items = items
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self.item_sel = 1
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self.item_sel = 1
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@ -207,7 +204,6 @@ function Screen:navigate(ctrl, pressed)
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end
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end
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end
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end
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if item ~= old then
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if item ~= old then
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old:unfocus()
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old:unfocus()
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old:release()
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old:release()
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@ -19,6 +19,7 @@ function first_cycle:on()
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scene_flag_reset(0x63, 1, 0)
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scene_flag_reset(0x63, 1, 0)
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-- bombers ladder balloon
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-- bombers ladder balloon
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scene_flag_reset(0x29, 1, 1)
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scene_flag_reset(0x29, 1, 1)
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-- other things to consider resetting:
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-- other things to consider resetting:
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-- skull kid stuff
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-- skull kid stuff
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-- deed trading quest entirely
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-- deed trading quest entirely
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