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1 changed files with 129 additions and 129 deletions
258
mm-bitflags.txt
258
mm-bitflags.txt
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address: 80400A0C JP 1.0 (note: bytes here in backwards order?)
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address: 80400A0C JP 1.0 (note: bytes here in backwards order?)
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00000001 - can't control link, time stops
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00000001 - can't control link, time stops
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00000002 - frozen world (time still passes, sword works, don't try jumping)
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00000002 - frozen world (time still passes, sword works, don't try jumping)
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00000004 - camera pans above link, can't c-up, walk through actors, getting hurt causes you to get thrown
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00000004 - camera pans above link, can't c-up, walk through actors, getting hurt causes you to get thrown
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00000008 - ??? pulling out bombs resets it
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00000008 - ??? pulling out bombs resets it
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00000010 - using zora magic
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00000010 - using zora magic
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00000020 - take away control, hud goes into cutscene mode
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00000020 - take away control, hud goes into cutscene mode
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00000040 - bombs stick in air?
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00000040 - bombs stick in air?
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00000080 - link is dead (can only walk, walk through actors, time stops)
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00000080 - link is dead (can only walk, walk through actors, time stops)
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00000100 - putting mask on effect appears sometimes
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00000100 - putting mask on effect appears sometimes
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00000200 - freeze everything (tatl still flies around, camera pans)
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00000200 - freeze everything (tatl still flies around, camera pans)
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00000400 - tatl flies to where the camera is
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00000400 - tatl flies to where the camera is
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00000800 - holding something (ground jump if nothing)
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00000800 - holding something (ground jump if nothing)
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00001000 - can't untarget
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00001000 - can't untarget
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00002000 - same as 00000004
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00002000 - same as 00000004
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00004000 - similar to above
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00004000 - similar to above
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00008000 - am z-targeting (again)
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00008000 - am z-targeting (again)
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00010000 - am z-targeting? (locked on?)
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00010000 - am z-targeting? (locked on?)
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00020000 - am z-targeting (persists angle)
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00020000 - am z-targeting (persists angle)
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00040000 - am in air/jumping
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00040000 - am in air/jumping
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00080000 - janky camera (z-targeting?)
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00080000 - janky camera (z-targeting?)
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00100000 - am c-uping? (stops camera from changing when talking)
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00100000 - am c-uping? (stops camera from changing when talking)
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00200000 - spinny camera
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00200000 - spinny camera
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00400000 - shield enemy attacks
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00400000 - shield enemy attacks
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00800000 - crash
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00800000 - crash
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01000000 - ???
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01000000 - ???
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02000000 - z-targeting (locked camera)
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02000000 - z-targeting (locked camera)
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04000000 - can't take damage (mostly)
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04000000 - can't take damage (mostly)
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08000000 - strange immobile/sliding state (c-up related?)
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08000000 - strange immobile/sliding state (c-up related?)
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10000000 - freeze actors
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10000000 - freeze actors
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20000000 - freeze link
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20000000 - freeze link
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40000000 - disable z targetting?
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40000000 - disable z targetting?
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80000000 - falling into grotto (loads mayor's)
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80000000 - falling into grotto (loads mayor's)
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combinations:
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combinations:
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00000003 - set when using ocarina
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00000003 - set when using ocarina
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A0000000 - fall into floor (grotto + frozen link = doesn't load mayor's)
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A0000000 - fall into floor (grotto + frozen link = doesn't load mayor's)
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00018000 - set when z-targetting with target
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00018000 - set when z-targetting with target
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00028000 - set when z-targetting
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00028000 - set when z-targetting
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7F000000 - can't do anything
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7F000000 - can't do anything
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5F000000 - slidey link, locked camera
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5F000000 - slidey link, locked camera
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20010040 - talking state
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20010040 - talking state
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FF7FFFFF - the most you can have on without crashing
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FF7FFFFF - the most you can have on without crashing
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01000008 - all unknown flags at once
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01000008 - all unknown flags at once
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address: 80400A10 JP 1.0 (note: bytes here in backwards order?)
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address: 80400A10 JP 1.0 (note: bytes here in backwards order?)
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00000001 - ???
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00000001 - ???
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00000002 - set when a target is available
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00000002 - set when a target is available
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00000004 - ???
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00000004 - ???
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00000008 - sometimes set when you're walking
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00000008 - sometimes set when you're walking
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00000010 - link won't get pushed back by explosions
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00000010 - link won't get pushed back by explosions
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00000020 - set when you're walking
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00000020 - set when you're walking
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00000040 - set when deku spinning
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00000040 - set when deku spinning
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00000080 - ???
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00000080 - ???
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00000100 - ??? sometimes causes a z target
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00000100 - ??? sometimes causes a z target
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00000200 - ???
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00000200 - ???
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00000400 - play surfacing water animation
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00000400 - play surfacing water animation
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00000800 - displays dive timer on A button
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00000800 - displays dive timer on A button
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00001000 - ???
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00001000 - ???
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00002000 - can't un-Z-target?
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00002000 - can't un-Z-target?
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00004000 - ???
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00004000 - ???
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00008000 - freeze link in place (can still pause)
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00008000 - freeze link in place (can still pause)
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00010000 - ???
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00010000 - ???
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00020000 - screen pulsating?
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00020000 - screen pulsating?
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00040000 - ??? doesn't reset
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00040000 - ??? doesn't reset
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00080000 - ???
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00080000 - ???
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00100000 - whether tatl is flying around link
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00100000 - whether tatl is flying around link
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00200000 - tatl has something to say
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00200000 - tatl has something to say
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00400000 - ???
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00400000 - ???
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00800000 - semi-fixed camera (can still rotate)
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00800000 - semi-fixed camera (can still rotate)
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01000000 - graphical error?
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01000000 - graphical error?
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02000000 - disables items, sword
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02000000 - disables items, sword
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04000000 - causes weird model flipping on z axis?
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04000000 - causes weird model flipping on z axis?
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08000000 - disables actors and some loading (set when link is using ocarina)
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08000000 - disables actors and some loading (set when link is using ocarina)
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10000000 - link is doing an idle animation
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10000000 - link is doing an idle animation
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20000000 - link goes invisible and leaves his body (seriously this is silly)
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20000000 - link goes invisible and leaves his body (seriously this is silly)
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40000000 - ??? set when attacking sometimes
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40000000 - ??? set when attacking sometimes
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80000000 - instant void out (crushed?)
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80000000 - instant void out (crushed?)
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combinations:
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combinations:
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404D52C5 - all unknown flags at once
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404D52C5 - all unknown flags at once
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(one of those causes an ice effect to appear at link's feet)
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(one of those causes an ice effect to appear at link's feet)
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address: 80400A14 JP 1.0 (note: bytes here in backwards order?)
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address: 80400A14 JP 1.0 (note: bytes here in backwards order?)
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00000001 - fall through floor
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00000001 - fall through floor
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00000002 - ???
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00000002 - ???
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00000004 - freeze link in place
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00000004 - freeze link in place
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00000008 - camera doesn't rotate (and lags behind a little?)
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00000008 - camera doesn't rotate (and lags behind a little?)
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00000010 - ???
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00000010 - ???
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00000020 - ???
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00000020 - ???
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00000040 - set when charging up a shot (arrows, bubbles, etc)
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00000040 - set when charging up a shot (arrows, bubbles, etc)
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00000080 - link pull out an item. forever.
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00000080 - link pull out an item. forever.
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00000100 - deku inside flower
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00000100 - deku inside flower
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00000200 - deku firing out of flower (reduces descent, gravity?)
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00000200 - deku firing out of flower (reduces descent, gravity?)
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00000400 - ???
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00000400 - ???
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00000800 - ???
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00000800 - ???
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00001000 - goron roll state
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00001000 - goron roll state
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00002000 - deku flying camera/angle
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00002000 - deku flying camera/angle
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00004000 - ???
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00004000 - ???
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00008000 - distant camera (used for what?)
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00008000 - distant camera (used for what?)
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00010000 - ???
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00010000 - ???
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00020000 - set when changing masks
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00020000 - set when changing masks
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00040000 - major graphical errors?
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00040000 - major graphical errors?
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00080000 - goron magic roll state (camera zooms out)
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00080000 - goron magic roll state (camera zooms out)
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00100000 - set when deku spinning (again) (gives the damage effect?)
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00100000 - set when deku spinning (again) (gives the damage effect?)
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00200000 - puts a 6 on the A button?
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00200000 - puts a 6 on the A button?
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00400000 - ???
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00400000 - ???
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00800000 - usually set after using boomerangs?
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00800000 - usually set after using boomerangs?
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01000000 - deku nuts on B (deku flying state)
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01000000 - deku nuts on B (deku flying state)
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02000000 - set when link uses sword
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02000000 - set when link uses sword
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04000000 - ???
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04000000 - ???
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08000000 - set when rolling (does not give invulnerability)
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08000000 - set when rolling (does not give invulnerability)
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10000000 - ???
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10000000 - ???
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20000000 - disables items, sword (again)
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20000000 - disables items, sword (again)
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40000000 - link won't stop attacking (fierce deity related?)
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40000000 - link won't stop attacking (fierce deity related?)
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80000000 - allows third-person aiming items (arrows, bubbles, etc)
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80000000 - allows third-person aiming items (arrows, bubbles, etc)
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combinations:
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combinations:
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01002200 - firing from deku flower state (rocket deku farts)
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01002200 - firing from deku flower state (rocket deku farts)
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14410C32 - all unknown flags at once
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14410C32 - all unknown flags at once
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