From d71852e64382cc3835c72341b8375e5937d19fb6 Mon Sep 17 00:00:00 2001 From: Connor Olding Date: Mon, 24 Oct 2016 09:06:26 -0700 Subject: [PATCH] EOL --- mm-bitflags.txt | 258 ++++++++++++++++++++++++------------------------ 1 file changed, 129 insertions(+), 129 deletions(-) diff --git a/mm-bitflags.txt b/mm-bitflags.txt index 9aa8752..bcba285 100755 --- a/mm-bitflags.txt +++ b/mm-bitflags.txt @@ -1,129 +1,129 @@ -address: 80400A0C JP 1.0 (note: bytes here in backwards order?) -00000001 - can't control link, time stops -00000002 - frozen world (time still passes, sword works, don't try jumping) -00000004 - camera pans above link, can't c-up, walk through actors, getting hurt causes you to get thrown -00000008 - ??? pulling out bombs resets it -00000010 - using zora magic -00000020 - take away control, hud goes into cutscene mode -00000040 - bombs stick in air? -00000080 - link is dead (can only walk, walk through actors, time stops) - -00000100 - putting mask on effect appears sometimes -00000200 - freeze everything (tatl still flies around, camera pans) -00000400 - tatl flies to where the camera is -00000800 - holding something (ground jump if nothing) -00001000 - can't untarget -00002000 - same as 00000004 -00004000 - similar to above -00008000 - am z-targeting (again) - -00010000 - am z-targeting? (locked on?) -00020000 - am z-targeting (persists angle) -00040000 - am in air/jumping -00080000 - janky camera (z-targeting?) -00100000 - am c-uping? (stops camera from changing when talking) -00200000 - spinny camera -00400000 - shield enemy attacks -00800000 - crash - -01000000 - ??? -02000000 - z-targeting (locked camera) -04000000 - can't take damage (mostly) -08000000 - strange immobile/sliding state (c-up related?) -10000000 - freeze actors -20000000 - freeze link -40000000 - disable z targetting? -80000000 - falling into grotto (loads mayor's) - -combinations: -00000003 - set when using ocarina -A0000000 - fall into floor (grotto + frozen link = doesn't load mayor's) -00018000 - set when z-targetting with target -00028000 - set when z-targetting -7F000000 - can't do anything -5F000000 - slidey link, locked camera -20010040 - talking state -FF7FFFFF - the most you can have on without crashing -01000008 - all unknown flags at once - -address: 80400A10 JP 1.0 (note: bytes here in backwards order?) -00000001 - ??? -00000002 - set when a target is available -00000004 - ??? -00000008 - sometimes set when you're walking -00000010 - link won't get pushed back by explosions -00000020 - set when you're walking -00000040 - set when deku spinning -00000080 - ??? - -00000100 - ??? sometimes causes a z target -00000200 - ??? -00000400 - play surfacing water animation -00000800 - displays dive timer on A button -00001000 - ??? -00002000 - can't un-Z-target? -00004000 - ??? -00008000 - freeze link in place (can still pause) - -00010000 - ??? -00020000 - screen pulsating? -00040000 - ??? doesn't reset -00080000 - ??? -00100000 - whether tatl is flying around link -00200000 - tatl has something to say -00400000 - ??? -00800000 - semi-fixed camera (can still rotate) - -01000000 - graphical error? -02000000 - disables items, sword -04000000 - causes weird model flipping on z axis? -08000000 - disables actors and some loading (set when link is using ocarina) -10000000 - link is doing an idle animation -20000000 - link goes invisible and leaves his body (seriously this is silly) -40000000 - ??? set when attacking sometimes -80000000 - instant void out (crushed?) - -combinations: -404D52C5 - all unknown flags at once -(one of those causes an ice effect to appear at link's feet) - -address: 80400A14 JP 1.0 (note: bytes here in backwards order?) -00000001 - fall through floor -00000002 - ??? -00000004 - freeze link in place -00000008 - camera doesn't rotate (and lags behind a little?) -00000010 - ??? -00000020 - ??? -00000040 - set when charging up a shot (arrows, bubbles, etc) -00000080 - link pull out an item. forever. - -00000100 - deku inside flower -00000200 - deku firing out of flower (reduces descent, gravity?) -00000400 - ??? -00000800 - ??? -00001000 - goron roll state -00002000 - deku flying camera/angle -00004000 - ??? -00008000 - distant camera (used for what?) - -00010000 - ??? -00020000 - set when changing masks -00040000 - major graphical errors? -00080000 - goron magic roll state (camera zooms out) -00100000 - set when deku spinning (again) (gives the damage effect?) -00200000 - puts a 6 on the A button? -00400000 - ??? -00800000 - usually set after using boomerangs? - -01000000 - deku nuts on B (deku flying state) -02000000 - set when link uses sword -04000000 - ??? -08000000 - set when rolling (does not give invulnerability) -10000000 - ??? -20000000 - disables items, sword (again) -40000000 - link won't stop attacking (fierce deity related?) -80000000 - allows third-person aiming items (arrows, bubbles, etc) - -combinations: -01002200 - firing from deku flower state (rocket deku farts) -14410C32 - all unknown flags at once +address: 80400A0C JP 1.0 (note: bytes here in backwards order?) +00000001 - can't control link, time stops +00000002 - frozen world (time still passes, sword works, don't try jumping) +00000004 - camera pans above link, can't c-up, walk through actors, getting hurt causes you to get thrown +00000008 - ??? pulling out bombs resets it +00000010 - using zora magic +00000020 - take away control, hud goes into cutscene mode +00000040 - bombs stick in air? +00000080 - link is dead (can only walk, walk through actors, time stops) + +00000100 - putting mask on effect appears sometimes +00000200 - freeze everything (tatl still flies around, camera pans) +00000400 - tatl flies to where the camera is +00000800 - holding something (ground jump if nothing) +00001000 - can't untarget +00002000 - same as 00000004 +00004000 - similar to above +00008000 - am z-targeting (again) + +00010000 - am z-targeting? (locked on?) +00020000 - am z-targeting (persists angle) +00040000 - am in air/jumping +00080000 - janky camera (z-targeting?) +00100000 - am c-uping? (stops camera from changing when talking) +00200000 - spinny camera +00400000 - shield enemy attacks +00800000 - crash + +01000000 - ??? +02000000 - z-targeting (locked camera) +04000000 - can't take damage (mostly) +08000000 - strange immobile/sliding state (c-up related?) +10000000 - freeze actors +20000000 - freeze link +40000000 - disable z targetting? +80000000 - falling into grotto (loads mayor's) + +combinations: +00000003 - set when using ocarina +A0000000 - fall into floor (grotto + frozen link = doesn't load mayor's) +00018000 - set when z-targetting with target +00028000 - set when z-targetting +7F000000 - can't do anything +5F000000 - slidey link, locked camera +20010040 - talking state +FF7FFFFF - the most you can have on without crashing +01000008 - all unknown flags at once + +address: 80400A10 JP 1.0 (note: bytes here in backwards order?) +00000001 - ??? +00000002 - set when a target is available +00000004 - ??? +00000008 - sometimes set when you're walking +00000010 - link won't get pushed back by explosions +00000020 - set when you're walking +00000040 - set when deku spinning +00000080 - ??? + +00000100 - ??? sometimes causes a z target +00000200 - ??? +00000400 - play surfacing water animation +00000800 - displays dive timer on A button +00001000 - ??? +00002000 - can't un-Z-target? +00004000 - ??? +00008000 - freeze link in place (can still pause) + +00010000 - ??? +00020000 - screen pulsating? +00040000 - ??? doesn't reset +00080000 - ??? +00100000 - whether tatl is flying around link +00200000 - tatl has something to say +00400000 - ??? +00800000 - semi-fixed camera (can still rotate) + +01000000 - graphical error? +02000000 - disables items, sword +04000000 - causes weird model flipping on z axis? +08000000 - disables actors and some loading (set when link is using ocarina) +10000000 - link is doing an idle animation +20000000 - link goes invisible and leaves his body (seriously this is silly) +40000000 - ??? set when attacking sometimes +80000000 - instant void out (crushed?) + +combinations: +404D52C5 - all unknown flags at once +(one of those causes an ice effect to appear at link's feet) + +address: 80400A14 JP 1.0 (note: bytes here in backwards order?) +00000001 - fall through floor +00000002 - ??? +00000004 - freeze link in place +00000008 - camera doesn't rotate (and lags behind a little?) +00000010 - ??? +00000020 - ??? +00000040 - set when charging up a shot (arrows, bubbles, etc) +00000080 - link pull out an item. forever. + +00000100 - deku inside flower +00000200 - deku firing out of flower (reduces descent, gravity?) +00000400 - ??? +00000800 - ??? +00001000 - goron roll state +00002000 - deku flying camera/angle +00004000 - ??? +00008000 - distant camera (used for what?) + +00010000 - ??? +00020000 - set when changing masks +00040000 - major graphical errors? +00080000 - goron magic roll state (camera zooms out) +00100000 - set when deku spinning (again) (gives the damage effect?) +00200000 - puts a 6 on the A button? +00400000 - ??? +00800000 - usually set after using boomerangs? + +01000000 - deku nuts on B (deku flying state) +02000000 - set when link uses sword +04000000 - ??? +08000000 - set when rolling (does not give invulnerability) +10000000 - ??? +20000000 - disables items, sword (again) +40000000 - link won't stop attacking (fierce deity related?) +80000000 - allows third-person aiming items (arrows, bubbles, etc) + +combinations: +01002200 - firing from deku flower state (rocket deku farts) +14410C32 - all unknown flags at once