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iterate and count by pointers, validation

This commit is contained in:
Connor Olding 2015-03-27 01:59:40 -07:00
parent 95c746b3c9
commit c64292bc29

View file

@ -6,6 +6,9 @@ require "addrs.init"
-- using a template to offset from will do for now.
local actor_t = Actor(0)
-- check for errors in the actor linked lists
local validate = true
local actor_names, damage_names
if oot then
actor_names = require "actor names oot"
@ -47,6 +50,10 @@ function get_next_actor(addr)
return deref(R4(addr + actor_t.next.addr))
end
function get_prev_actor(addr)
return deref(R4(addr + actor_t.prev.addr))
end
function count_actors()
local counts = {}
for i = 0, 11 do
@ -57,31 +64,54 @@ end
function iter_actors(counts)
local at, ai = 0, 0
local once = false
local addr
return function()
if not counts then return nil end
if once then ai = ai + 1 end
once = true
while ai >= counts[at] do
ai = 0
at = at + 1
if at >= 12 then return nil end
local y = 1
local complain = function(s)
s = s..(" (%2i:%3i)"):format(at, ai)
T_TR(0, y, s, "yellow")
y = y + 1
end
local iterate
iterate = function()
if ai == 0 then
addr = get_first_actor(at)
else
addr = get_next_actor(addr)
if validate and addr and get_prev_actor(addr) then
complain("item before first")
end
else
local prev = addr
addr = get_next_actor(addr)
if validate then
if addr and prev ~= get_prev_actor(addr) then
complain("previous mismatch")
end
end
if not addr then
T_TR(0, 0, "no actor found", "yellow")
return nil
end
return at, ai, addr
if not addr then
if validate then
if ai < counts[at] then
-- known case: romani ranch on first/third night
complain("list ended early")
elseif ai > counts[at] then
complain("list ended late")
end
end
ai = 0
at = at + 1
if at == 12 then return nil end
return iterate()
else
local temp = ai
ai = ai + 1
return at, temp, addr
end
end
return iterate
end
local ctrl
@ -174,14 +204,25 @@ local function run()
end
end
local actors_by_type = {[0]={},{},{},{},{},{},{},{},{},{},{},{}} -- 12
local new_counts = {[0]=0,0,0,0,0,0,0,0,0,0,0,0} -- 12
if any > 0 then
any = 0
for at, ai, addr in iter_actors(counts) do
actors_by_type[at][ai] = addr
new_counts[at] = new_counts[at] + 1
any = any + 1
end
end
if any == 0 then
wipe()
else
while focus_ai < 0 do
focus_at = (focus_at - 1) % 12
focus_ai = counts[focus_at] - 1
focus_ai = new_counts[focus_at] - 1
end
while focus_ai >= counts[focus_at] do
while focus_ai >= new_counts[focus_at] do
focus_at = (focus_at + 1) % 12
focus_ai = 0
end
@ -192,7 +233,8 @@ local function run()
local focus_link = focus_at == 2 and focus_ai == 0
local needs_update = false
for at, ai, addr in iter_actors(counts) do
for at, actors in pairs(actors_by_type) do
for ai, addr in pairs(actors) do -- FIXME: sorry for this pseudo-indent
local num = R2(addr + actor_t.num.addr)
local name = actor_names[num]
local focus_this = at == focus_at and ai == focus_ai
@ -219,9 +261,9 @@ local function run()
end
if (focus_this and not focus_link) or addr == target then
T_BL(0, 2, ('type: %02X'):format(at))
T_BL(0, 1, ('index: %02X'):format(ai))
T_BL(0, 0, ('count: %02X'):format(counts[at]))
T_BL(0, 2, ('type: %3i'):format(at))
T_BL(0, 1, ('index: %3i'):format(ai))
T_BL(0, 0, ('count: %3i'):format(new_counts[at]))
local var = R2(addr + actor_t.var.addr)
local hp = R1(addr + actor_t.hp.addr)
@ -248,7 +290,7 @@ local function run()
if pressed.up then
console.clear()
s = ("%04X\t%02X\t%02X"):format(num, at, hp)
if dmg > 0 then
if dmg then
for i = 0, 31 do
s = s..("\t%02X"):format(R1(dmg + i))
end
@ -262,6 +304,7 @@ local function run()
W3(addrs.camera_target.addr + 1, addr)
end
end
end
if needs_update then
seen_strs_sorted = sort_by_key(seen_strs)