From c64292bc298dcdfae88b6398777694ce805c759d Mon Sep 17 00:00:00 2001 From: Connor Olding Date: Fri, 27 Mar 2015 01:59:40 -0700 Subject: [PATCH] iterate and count by pointers, validation --- Lua/actor lister.lua | 87 +++++++++++++++++++++++++++++++++----------- 1 file changed, 65 insertions(+), 22 deletions(-) diff --git a/Lua/actor lister.lua b/Lua/actor lister.lua index cbc2331..42e7f51 100755 --- a/Lua/actor lister.lua +++ b/Lua/actor lister.lua @@ -6,6 +6,9 @@ require "addrs.init" -- using a template to offset from will do for now. local actor_t = Actor(0) +-- check for errors in the actor linked lists +local validate = true + local actor_names, damage_names if oot then actor_names = require "actor names oot" @@ -47,6 +50,10 @@ function get_next_actor(addr) return deref(R4(addr + actor_t.next.addr)) end +function get_prev_actor(addr) + return deref(R4(addr + actor_t.prev.addr)) +end + function count_actors() local counts = {} for i = 0, 11 do @@ -57,31 +64,54 @@ end function iter_actors(counts) local at, ai = 0, 0 - local once = false local addr - return function() - if not counts then return nil end - if once then ai = ai + 1 end - once = true - while ai >= counts[at] do - ai = 0 - at = at + 1 - if at >= 12 then return nil end - end + local y = 1 + local complain = function(s) + s = s..(" (%2i:%3i)"):format(at, ai) + T_TR(0, y, s, "yellow") + y = y + 1 + end + local iterate + iterate = function() if ai == 0 then addr = get_first_actor(at) + if validate and addr and get_prev_actor(addr) then + complain("item before first") + end else + local prev = addr addr = get_next_actor(addr) - end - if not addr then - T_TR(0, 0, "no actor found", "yellow") - return nil + if validate then + if addr and prev ~= get_prev_actor(addr) then + complain("previous mismatch") + end + end end - return at, ai, addr + if not addr then + if validate then + if ai < counts[at] then + -- known case: romani ranch on first/third night + complain("list ended early") + elseif ai > counts[at] then + complain("list ended late") + end + end + + ai = 0 + at = at + 1 + if at == 12 then return nil end + return iterate() + else + local temp = ai + ai = ai + 1 + return at, temp, addr + end end + + return iterate end local ctrl @@ -174,14 +204,25 @@ local function run() end end + local actors_by_type = {[0]={},{},{},{},{},{},{},{},{},{},{},{}} -- 12 + local new_counts = {[0]=0,0,0,0,0,0,0,0,0,0,0,0} -- 12 + if any > 0 then + any = 0 + for at, ai, addr in iter_actors(counts) do + actors_by_type[at][ai] = addr + new_counts[at] = new_counts[at] + 1 + any = any + 1 + end + end + if any == 0 then wipe() else while focus_ai < 0 do focus_at = (focus_at - 1) % 12 - focus_ai = counts[focus_at] - 1 + focus_ai = new_counts[focus_at] - 1 end - while focus_ai >= counts[focus_at] do + while focus_ai >= new_counts[focus_at] do focus_at = (focus_at + 1) % 12 focus_ai = 0 end @@ -192,7 +233,8 @@ local function run() local focus_link = focus_at == 2 and focus_ai == 0 local needs_update = false - for at, ai, addr in iter_actors(counts) do + for at, actors in pairs(actors_by_type) do + for ai, addr in pairs(actors) do -- FIXME: sorry for this pseudo-indent local num = R2(addr + actor_t.num.addr) local name = actor_names[num] local focus_this = at == focus_at and ai == focus_ai @@ -219,9 +261,9 @@ local function run() end if (focus_this and not focus_link) or addr == target then - T_BL(0, 2, ('type: %02X'):format(at)) - T_BL(0, 1, ('index: %02X'):format(ai)) - T_BL(0, 0, ('count: %02X'):format(counts[at])) + T_BL(0, 2, ('type: %3i'):format(at)) + T_BL(0, 1, ('index: %3i'):format(ai)) + T_BL(0, 0, ('count: %3i'):format(new_counts[at])) local var = R2(addr + actor_t.var.addr) local hp = R1(addr + actor_t.hp.addr) @@ -248,7 +290,7 @@ local function run() if pressed.up then console.clear() s = ("%04X\t%02X\t%02X"):format(num, at, hp) - if dmg > 0 then + if dmg then for i = 0, 31 do s = s..("\t%02X"):format(R1(dmg + i)) end @@ -261,6 +303,7 @@ local function run() W1(addrs.camera_target.addr, 0x80) W3(addrs.camera_target.addr + 1, addr) end + end end if needs_update then