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https://github.com/notwa/mm
synced 2024-11-05 01:19:02 -08:00
more common addresses
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dc399641ad
commit
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6 changed files with 119 additions and 77 deletions
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@ -1,12 +1,12 @@
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return {
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checksum = AL(0x138E, 2),
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--disable_pause = AL(, 1),
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--hookshot_ba = AL(, 1),
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--disable_c_buttons_2 = AL(, 1),
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--disable_items = AL(, 1),
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--rock_sirloin = AL(, 1),
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--sword_disabler = AL(, 1),
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--bubble_timer = AL(, 2),
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disable_pause = nil,
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hookshot_ba = nil,
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disable_c_buttons_2 = nil,
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disable_items = nil,
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rock_sirloin = AL(0x3F55, 1),
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sword_disabler = nil,
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bubble_timer = AL(0x3F58, 2),
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rupee_accumulator = AL(0x4078, 2),
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spring_water_timers = AL(0x41D8, 0xC0),
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spring_water_time_1 = AL(0x41F8, 0x20),
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@ -17,7 +17,7 @@ return {
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spring_water_time_6 = AL(0x4298, 0x20),
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pictograph_picture = AL(0x1390, 0x2BC0),
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title_screen_mod = AL(0x3F5C, 4),
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--entrance_mod = AL(, 4),
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entrance_mod = AL(0x3F60, 4),
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timer_crap = AL(0x408C, 4),
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timer_x = AL(0x41B8, 2),
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timer_y = AL(0x41C6, 2),
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@ -25,30 +25,14 @@ return {
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magic_modifier = AL(0x42AC, 4),
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magic_max = AL(0x42B2, 2),
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weird_a_graphic = AL(0x42CE, 1),
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--target_style = AL(, 1),
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--music_mod = AL(, 2),
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--entrance_mod_setter = AL(, 2),
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target_style = AL(0x42D1, 1),
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music_mod = nil,
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entrance_mod_setter = nil,
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title_screen_thing = AL(0x42D8, 1),
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--transition_mod = AL(, 2),
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transition_mod = nil,
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suns_song_effect = AL(0x42E4, 2),
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health_mod = AL(0x42E6, 2),
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screen_scale_enable = AL(0x42EC, 1),
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screen_scale = AL(0x42F0, 'f'),
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--scene_flags_ingame = AL(, 0x960),
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--random = A(, 4),
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--visibility = A(, 2),
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stored_epona = A(0x1B892F, 1),
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stored_song = A(0x1C18ED, 1),
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--buttons_3 = A(, 2),
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--buttons_4 = A(, 2),
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--text_open = A(, 1),
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--text_status = A(, 1),
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room_number = A(0x3FF3B0, 1),
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room_ptr = A(0x3FF3BC, 4),
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--actor_disable = A(, 2),
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--warp_begin = A(, 1),
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--screen_dim = A(, 1),
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--warp_destination = A(, 2),
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scene_flags_ingame = AL(0x42F4, 0x960),
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}
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@ -1 +1,38 @@
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return {}
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return {
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checksum = AL(0x138E, 2),
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disable_pause = nil,
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hookshot_ba = nil,
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disable_c_buttons_2 = nil,
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disable_items = nil,
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rock_sirloin = AL(0x3F55, 1),
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sword_disabler = nil,
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bubble_timer = AL(0x3F58, 2),
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rupee_accumulator = AL(0x4078, 2),
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spring_water_timers = AL(0x41D8, 0xC0),
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spring_water_time_1 = AL(0x41F8, 0x20),
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spring_water_time_2 = AL(0x4218, 0x20),
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spring_water_time_3 = AL(0x4238, 0x20),
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spring_water_time_4 = AL(0x4258, 0x20),
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spring_water_time_5 = AL(0x4278, 0x20),
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spring_water_time_6 = AL(0x4298, 0x20),
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pictograph_picture = AL(0x1390, 0x2BC0),
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title_screen_mod = AL(0x3F5C, 4),
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entrance_mod = AL(0x3F60, 4),
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timer_crap = AL(0x408C, 4),
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timer_x = AL(0x41B8, 2),
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timer_y = AL(0x41C6, 2),
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buttons_enabled = AL(0x429C, 4),
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magic_modifier = AL(0x42AC, 4),
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magic_max = AL(0x42B2, 2),
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weird_a_graphic = AL(0x42CE, 1),
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target_style = AL(0x42D1, 1),
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music_mod = nil,
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entrance_mod_setter = nil,
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title_screen_thing = AL(0x42D8, 1),
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transition_mod = nil,
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suns_song_effect = AL(0x42E4, 2),
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health_mod = AL(0x42E6, 2),
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screen_scale_enable = AL(0x42EC, 1),
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screen_scale = AL(0x42F0, 'f'),
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scene_flags_ingame = AL(0x42F4, 0x960),
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}
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@ -1,54 +1,8 @@
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return {
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checksum = AL(0x100A, 2),
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disable_pause = AL(0x100D, 1),
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hookshot_ba = AL(0x100E, 1),
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disable_c_buttons_2 = AL(0x100F, 1),
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disable_items = AL(0x1010, 1),
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rock_sirloin = AL(0x1014, 1),
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sword_disabler = AL(0x1015, 1),
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bubble_timer = AL(0x1016, 2),
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rupee_accumulator = AL(0x1018, 2),
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spring_water_timers = AL(0x1020, 0xC0),
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spring_water_time_1 = AL(0x1020, 0x20),
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spring_water_time_2 = AL(0x1040, 0x20),
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spring_water_time_3 = AL(0x1060, 0x20),
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spring_water_time_4 = AL(0x1080, 0x20),
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spring_water_time_5 = AL(0x10A0, 0x20),
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spring_water_time_6 = AL(0x10C0, 0x20),
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pictograph_picture = AL(0x10E0, 0x2BC0),
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title_screen_mod = AL(0x3CA8, 4),
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entrance_mod = AL(0x3CAC, 4),
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timer_crap = AL(0x3DD0, 4),
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timer_x = AL(0x3EFA, 2),
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timer_y = AL(0x3F08, 2),
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buttons_enabled = AL(0x3F18, 4),
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magic_modifier = AL(0x3F28, 4),
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magic_max = AL(0x3F2E, 2),
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weird_a_graphic = AL(0x3F42, 1),
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target_style = AL(0x3F45, 1),
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music_mod = AL(0x3F46, 2),
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entrance_mod_setter = AL(0x3F4A, 2),
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title_screen_thing = AL(0x3F4C, 1),
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transition_mod = AL(0x3F55, 2),
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suns_song_effect = AL(0x3F58, 2),
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health_mod = AL(0x3F5A, 2),
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screen_scale_enable = AL(0x3F60, 1),
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screen_scale = AL(0x3F64, 'f'),
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scene_flags_ingame = AL(0x3F68, 0x960),
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random = A(0x097530, 4),
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visibility = A(0x166118, 2),
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stored_epona = A(0x1BDA9F, 1),
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stored_song = A(0x1C6A7D, 1),
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buttons_3 = A(0x1FB870, 2),
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buttons_4 = A(0x1FB876, 2),
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text_open = A(0x3FD33B, 1),
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text_status = A(0x3FD34A, 1),
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room_number = A(0x3FF200, 1),
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room_ptr = A(0x3FF20C, 4),
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actor_disable = A(0x3FF366, 2),
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warp_begin = A(0x3FF395, 1),
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screen_dim = A(0x3FF397, 1),
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warp_destination = A(0x3FF39A, 2),
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}
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@ -117,6 +117,44 @@ return {
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bombers_code_4 = AL(0xFFE, 1),
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bombers_code_5 = AL(0xFFF, 1),
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-- note: these addresses are invalid for JP10, JP11.
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checksum = AL(0x100A, 2),
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disable_pause = AL(0x100D, 1),
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hookshot_ba = AL(0x100E, 1),
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disable_c_buttons_2 = AL(0x100F, 1),
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disable_items = AL(0x1010, 1),
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rock_sirloin = AL(0x1014, 1),
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sword_disabler = AL(0x1015, 1),
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bubble_timer = AL(0x1016, 2),
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rupee_accumulator = AL(0x1018, 2),
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spring_water_timers = AL(0x1020, 0xC0),
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spring_water_time_1 = AL(0x1020, 0x20),
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spring_water_time_2 = AL(0x1040, 0x20),
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spring_water_time_3 = AL(0x1060, 0x20),
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spring_water_time_4 = AL(0x1080, 0x20),
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spring_water_time_5 = AL(0x10A0, 0x20),
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spring_water_time_6 = AL(0x10C0, 0x20),
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pictograph_picture = AL(0x10E0, 0x2BC0),
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title_screen_mod = AL(0x3CA8, 4),
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entrance_mod = AL(0x3CAC, 4),
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timer_crap = AL(0x3DD0, 4),
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timer_x = AL(0x3EFA, 2),
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timer_y = AL(0x3F08, 2),
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buttons_enabled = AL(0x3F18, 4),
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magic_modifier = AL(0x3F28, 4),
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magic_max = AL(0x3F2E, 2),
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weird_a_graphic = AL(0x3F42, 1),
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target_style = AL(0x3F45, 1),
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music_mod = AL(0x3F46, 2),
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entrance_mod_setter = AL(0x3F4A, 2),
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title_screen_thing = AL(0x3F4C, 1),
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transition_mod = AL(0x3F55, 2),
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suns_song_effect = AL(0x3F58, 2),
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health_mod = AL(0x3F5A, 2),
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screen_scale_enable = AL(0x3F60, 1),
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screen_scale = AL(0x3F64, 'f'),
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scene_flags_ingame = AL(0x3F68, 0x960),
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inventory = {
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b_button_item = AL(0x4C, 1),
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c_left_item = AL(0x4D, 1),
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buttons_1 = AG(0x1A, 1),
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buttons_2 = AG(0x1B, 1),
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framerate_limiter = AG(0xA2, 1),
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scene_number = AG(0xA4, 2),
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screen_T = AG(0xC0, 4),
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screen_B = AG(0xC4, 4),
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screen_L = AG(0xC8, 4),
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screen_R = AG(0xCC, 4),
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camera_target = AG(0x2B0, 4),
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actor_count = AG(0x1CAE, 1),
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@ -234,6 +277,22 @@ return {
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current_scene_flags_1 = AG(0x1E68, 4),
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current_scene_flags_4 = AG(0x1E6C, 4),
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current_scene_flags_5 = AG(0x1E74, 4),
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text_active = AG(0x1681B, 1),
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text_status = AG(0x1682A, 1),
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-- offset by -0x20 on JP10/JP11
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wind_x = AG(0x170B0, 2),
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wind_y = AG(0x170B2, 2),
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wind_z = AG(0x170B4, 2),
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wind_power = AG(0x170B8, 'f'),
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room_number = AG(0x186E0, 1),
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room_pointer = AG(0x186EC, 4),
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frames_in_scene = AG(0x18840, 4),
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actor_disable = AG(0x18846, 2),
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warp_begin = AG(0x18875, 1),
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screen_dim = AG(0x18877, 1),
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warp_destination = AG(0x1887A, 2),
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entrance_entered = AG(0x18B48, 1),
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--[[ FIXME
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link_actor = merge(Actor(AA(0,0).addr), {
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@ -192,7 +192,14 @@ local rv = same[version] or version
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local b = basics[rv]
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function AL(a, s) return A(b.link + a, s) end
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function AG(a, s) return A(b.global + a, s) end
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function AG(a, s)
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if rv == 'M JP10' or rv == 'M JP11' then
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if a >= 0x17000 then -- approximate
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a = a - 0x20
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end
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end
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return A(b.global + a, s)
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end
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function AA(a, s) return A(b.actor + a, s) end
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addrs = require(here..rv)
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@ -35,6 +35,7 @@ a.hearts (16*20)
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a.max_hearts (16*20)
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a.doubled_hearts(20)
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a.magic (0x60)
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set(a.magic_max, 0x60)
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a.rupees (500)
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-- nuts, sticks, bombs, wallet, Scale, gauntlets, Bullets, quiver
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