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mm/Lua/addrs/M JP11.lua

39 lines
1.4 KiB
Lua
Executable File

return {
checksum = AL(0x138E, 2),
disable_pause = nil,
hookshot_ba = nil,
disable_c_buttons_2 = nil,
disable_items = nil,
rock_sirloin = AL(0x3F55, 1),
sword_disabler = nil,
bubble_timer = AL(0x3F58, 2),
rupee_accumulator = AL(0x4078, 2),
spring_water_timers = AL(0x41D8, 0xC0),
spring_water_time_1 = AL(0x41F8, 0x20),
spring_water_time_2 = AL(0x4218, 0x20),
spring_water_time_3 = AL(0x4238, 0x20),
spring_water_time_4 = AL(0x4258, 0x20),
spring_water_time_5 = AL(0x4278, 0x20),
spring_water_time_6 = AL(0x4298, 0x20),
pictograph_picture = AL(0x1390, 0x2BC0),
title_screen_mod = AL(0x3F5C, 4),
entrance_mod = AL(0x3F60, 4),
timer_crap = AL(0x408C, 4),
timer_x = AL(0x41B8, 2),
timer_y = AL(0x41C6, 2),
buttons_enabled = AL(0x429C, 4),
magic_modifier = AL(0x42AC, 4),
magic_max = AL(0x42B2, 2),
weird_a_graphic = AL(0x42CE, 1),
target_style = AL(0x42D1, 1),
music_mod = nil,
entrance_mod_setter = nil,
title_screen_thing = AL(0x42D8, 1),
transition_mod = nil,
suns_song_effect = AL(0x42E4, 2),
health_mod = AL(0x42E6, 2),
screen_scale_enable = AL(0x42EC, 1),
screen_scale = AL(0x42F0, 'f'),
scene_flags_ingame = AL(0x42F4, 0x960),
}