diff --git a/Lua/README.md b/Lua/README.md index a9aa06d..18753b3 100644 --- a/Lua/README.md +++ b/Lua/README.md @@ -12,11 +12,6 @@ Note that some scripts lack full support for Ocarina of Time. ## Scripts -#### main.lua -Ignore this for now. -This is a rough interfacing script for passing to mupen64plus, -and serves no purpose on Bizhawk. - #### actor listor.lua Lists actor data onscreen, and focuses the camera on them. @@ -61,6 +56,11 @@ and some other details. #### room debug.lua Parses and dumps the currently loaded room headers. +#### m64p entry.lua +Ignore this for now. +This is a rough interfacing script for passing to mupen64plus, +and serves no purpose on Bizhawk. + ### Monitors These scripts look for changes in RAM regions and print them in detail. diff --git a/Lua/main.lua b/Lua/m64p entry.lua similarity index 95% rename from Lua/main.lua rename to Lua/m64p entry.lua index 94707e8..908084a 100644 --- a/Lua/main.lua +++ b/Lua/m64p entry.lua @@ -21,7 +21,7 @@ local oldbutts = 0 local function main() local butts = addrs.buttons() if butts & 0x0020 > oldbutts & 0x0020 then -- L button - local ok, err = pcall(dofile, 'mm/Lua/test.lua') + local ok, err = pcall(dofile, 'mm/Lua/inject.lua') if not ok then print(err) end end oldbutts = butts