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https://github.com/notwa/mm
synced 2024-11-05 01:19:02 -08:00
add half-broken race file creator
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parent
eb73ba66b2
commit
628bc7b49c
3 changed files with 110 additions and 2 deletions
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@ -99,7 +99,7 @@ function Actor(addr)
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end
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end
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return {
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return {
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link = A(link, 0x4000),
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link = AL(0x00, 0x4000),
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exit_value = AL(0x02, 2),
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exit_value = AL(0x02, 2),
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mask_worn = AL(0x04, 1),
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mask_worn = AL(0x04, 1),
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intro_completed = AL(0x05, 1),
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intro_completed = AL(0x05, 1),
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@ -125,6 +125,7 @@ return {
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has_normal_magic = AL(0x40, 1),
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has_normal_magic = AL(0x40, 1),
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has_double_magic = AL(0x41, 1),
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has_double_magic = AL(0x41, 1),
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owls_hit = AL(0x46, 2),
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owls_hit = AL(0x46, 2),
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tunic_boots = AL(0x6C, 1),
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sword_shield = AL(0x6D, 1),
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sword_shield = AL(0x6D, 1),
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inventory_items = AL(0x70, 24),
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inventory_items = AL(0x70, 24),
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inventory_masks = AL(0x88, 24),
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inventory_masks = AL(0x88, 24),
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@ -188,6 +189,11 @@ return {
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},
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},
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-- note: these addresses are invalid for JP10, JP11.
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-- note: these addresses are invalid for JP10, JP11.
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epona_scene = AL(0x1000, 2), -- this is where you left epona
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epona_x = AL(0x1002, 2), -- NOT where she currently is
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epona_y = AL(0x1004, 2),
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epona_z = AL(0x1006, 2),
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epona_angle = AL(0x1008, 2),
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checksum = AL(0x100A, 2),
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checksum = AL(0x100A, 2),
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event_inf = AL(0x100C, 8),
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event_inf = AL(0x100C, 8),
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disable_pause = AL(0x100D, 1),
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disable_pause = AL(0x100D, 1),
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@ -242,7 +242,7 @@ return oot and Menu{
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Oneshot("Z Targeting: Hold", Setter{[a.target_style]=1}),
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Oneshot("Z Targeting: Hold", Setter{[a.target_style]=1}),
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Text(""),
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Text(""),
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Oneshot("Setup First Cycle", first_cycle),
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Oneshot("Setup First Cycle", first_cycle),
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--Oneshot("Setup Race File", race_file),
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Oneshot("Setup Race File", Setter{[dofile]="race.lua"}),
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Text(""),
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Text(""),
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Oneshot("Set Bombers Code to 12345", Setter{
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Oneshot("Set Bombers Code to 12345", Setter{
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[a.bombers_code[1]]=1,
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[a.bombers_code[1]]=1,
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102
Lua/race.lua
Normal file
102
Lua/race.lua
Normal file
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@ -0,0 +1,102 @@
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require "boilerplate"
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local a = require "addrs.init"
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local inv = a.inventory
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local masks = a.masks
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local quantities = a.quantities
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local iv
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if version == "M JP10" or version == "M JP11" then
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iv = require "data.item values early"
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elseif oot then
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iv = require "data.item values oot"
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else
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iv = require "data.item values"
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end
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require "flag manager"
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-- TODO: just force a song of time cutscene to reset most things
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-- TODO: wipe flags
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for i=a.link.addr, a.link.addr + a.link.type, 4 do
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W4(i, 0)
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end
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a.exit_value(0xD800)
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--a.mask_worn(0)
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a.intro_completed(1)
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a.time(0x3FFF)
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--a.owl_id(0)
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--a.day_night(0)
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--a.time_speed(0)
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--a.day(0)
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--a.days_elapsed(0)
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a.transformation(4)
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a.have_tatl(1)
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--a.owl_save(0)
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a.sot_count(2)
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a.max_hearts(0x30)
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a.hearts(0x30)
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a.magic_level(1)
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a.magic(0x30)
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a.magic_max(0x30)
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--a.rupees(0)
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a.has_normal_magic(1)
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--a.has_double_magic(0)
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--a.owls_hit(0)
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for k, f in pairs(inv) do f(-1) end
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for k, f in pairs(masks) do f(-1) end
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inv.b_button_item(0x4D) -- TODO: add to item values table
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inv.b_button_goron(0x4D)
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inv.b_button_zora(0x4D)
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inv.b_button_deku(iv.deku_nuts)
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inv.c_left_item(iv.ocarina)
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inv.c_down_item(-1)
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inv.c_right_item(-1)
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inv.c_left_slot(iv.ocarina)
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inv.c_down_slot(-1)
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inv.c_right_slot(-1)
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--a.tunic_boots(0)
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a.sword_shield(0x11)
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inv.ocarina(iv.ocarina)
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masks.deku(iv.deku)
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--for k, f in pairs(quantities) do f(0) end
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a.upgrades(0x00120000) -- deku nut 20 and deku stick 10
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a.quest_items(0x10003000)
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AL(0x3D7, 5) -- unknown
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scene_flag_set(9, 0, 10)
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scene_flag_set(94, 2, 0)
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scene_flag_set(111, 4, 10)
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AL(0xE6C, 0x1D4C) -- unknown
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AL(0xE70, 0x1D4C) -- unknown
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AL(0xE74, 0x1DB0) -- unknown
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AL(0xEE8, 0x0013000A) -- unknown
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AL(0xEEC, 0x1770) -- unknown
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AL(0xEF4, 0x000A0027) -- unknown
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event_flag_set(2, 5)
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event_flag_set(2, 4)
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event_flag_set(2, 3)
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event_flag_set(31, 2)
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event_flag_set(59, 2)
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event_flag_set(92, 7)
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a.map_visited(0x20)
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a.map_visible(0x00)
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a.bombers_code[1](1)
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a.bombers_code[2](2)
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a.bombers_code[3](3)
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a.bombers_code[4](4)
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a.bombers_code[5](5)
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a.spider_mask_order[1](0) -- red
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a.spider_mask_order[2](1) -- blue
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a.spider_mask_order[3](0) -- red
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a.spider_mask_order[4](1) -- blue
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a.spider_mask_order[5](0) -- red
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a.spider_mask_order[6](1) -- blue
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a.lottery_numbers[1](0x010203)
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a.lottery_numbers[2](0x040506)
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a.lottery_numbers[3](0x070809)
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a.epona_scene(53)
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a.epona_x(-1420)
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a.epona_y(257)
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a.epona_z(-1285)
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a.epona_angle(10922)
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