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mm/Lua/cheat menu.lua

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Lua
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require = require "depend"
require "boilerplate"
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require "addrs.init"
require "classes"
require "menu classes"
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require "messages"
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local dummy = Callbacks()
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local passives = {}
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Passive = Class(Callbacks)
function Passive:init(...)
Callbacks.init(self, ...)
table.insert(passives, self)
end
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function Passive:tick()
end
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local levitate = Passive()
function levitate:tick()
if self.state then
if bit.band(addrs.buttons(), 0x20) > 0 then
self:hold()
end
end
end
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function levitate:hold()
addrs.link_actor.y_vel(10)
end
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local supersonic = Passive()
function supersonic:tick()
if self.state then
if bit.band(addrs.buttons(), 0x8000) > 0 then
self:hold()
end
end
end
function supersonic:hold()
addrs.link_actor.lin_vel(20)
end
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local everything = Callbacks()
function everything:on()
dofile("oneshot.lua")
end
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local self_destruct = Callbacks()
function self_destruct:on()
addrs.hearts(0)
end
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local playas_child = Passive()
function playas_child:tick()
if self.state then
addrs.age_modifier_global(1)
end
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end
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local playas_adult = Passive()
function playas_adult:tick()
if self.state then
addrs.age_modifier_global(0)
end
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end
local playas_human = Callbacks()
function playas_human:on()
addrs.mask_worn(0)
addrs.transformation(4)
end
local playas_deku = Callbacks()
function playas_deku:on()
addrs.mask_worn(0)
addrs.transformation(3)
end
local playas_goron = Callbacks()
function playas_goron:on()
addrs.mask_worn(0)
addrs.transformation(1)
end
local playas_zora = Callbacks()
function playas_zora:on()
addrs.mask_worn(0)
addrs.transformation(2)
end
local playas_fd = Callbacks()
function playas_fd:on()
addrs.mask_worn(0)
addrs.transformation(0)
end
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local playas_group = {}
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local playas_menu = oot and Menu{
Screen{
Text("Play as..."),
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Radio("Default", playas_group, dummy),
Radio("Child Link", playas_group, playas_child),
Radio("Adult Link", playas_group, playas_adult),
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Back(),
},
} or Menu{
Screen{
Text("Play as..."),
Oneshot("Human Link", playas_human),
Oneshot("Deku Link", playas_deku),
Oneshot("Goron Link", playas_goron),
Oneshot("Zora Link", playas_zora),
Oneshot("Fierce Deity", playas_fd),
Back(),
},
}
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local main_menu = Menu{
Screen{
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Text("Main Menu"),
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Toggle("L to Levitate", levitate),
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Toggle("A to Run Fast", supersonic),
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Hold("Levitate", levitate),
Oneshot("100%", everything),
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LinkTo("Play as", playas_menu),
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Back(),
},
Screen{
Oneshot("Kill Link", self_destruct),
Flags("some flags"),
Text("k"),
Back(),
},
}
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local input = InputHandler{
enter = "P1 L",
up = "P1 DPad U",
down = "P1 DPad D",
left = "P1 DPad L",
right = "P1 DPad R",
}
local handle = MenuHandler(main_menu)
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while mm or oot do
local ctrl, pressed = input:update()
handle:update(ctrl, pressed)
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for i, passive in ipairs(passives) do
passive:tick()
end
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emu.frameadvance()
end