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mm/Lua/actor change.lua

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Lua
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require "boilerplate"
local addrs = require "addrs"
local actor_type = 2
local actor_index = 0
local pressed = {}
local old_ctrl = {}
function get_actor_count(i)
return R4(addrs.actor_count_0.addr + i*0xC)
end
function get_first_actor(i)
return bit.band(R4(addrs.actor_first_0.addr + i*0xC), 0x7FFFFFFF)
end
function get_next_actor(a)
return bit.band(R4(a + 0x12C), 0x7FFFFFFF)
end
function T(x, y, s, color, pos)
color = color or "white"
pos = pos or "bottomright"
gui.text(10*x + 2, 16*y + 4, s, nil, color, pos)
end
while true do
local j = joypad.getimmediate()
local ctrl = {
enter = j["P1 L"],
up = j["P1 DPad U"],
down = j["P1 DPad D"],
left = j["P1 DPad L"],
right = j["P1 DPad R"],
}
for k, v in pairs(ctrl) do
pressed[k] = ctrl[k] and not old_ctrl[k]
end
if pressed.left then
actor_index = actor_index - 1
end
if pressed.right then
actor_index = actor_index + 1
end
if pressed.down then
-- follow Link again
actor_type = 2
actor_index = 0
end
local any = 0
for i = 0, 11 do
local count = get_actor_count(i)
T(0, 11 - i, ("#%2i: %2i"):format(i, count), "white", "bottomleft")
any = any + count
end
local actor_count = get_actor_count(actor_type)
if any > 0 then
while actor_index < 0 do
actor_type = (actor_type - 1) % 12
actor_count = get_actor_count(actor_type)
actor_index = actor_count - 1
end
while actor_index >= actor_count do
actor_type = (actor_type + 1) % 12
actor_count = get_actor_count(actor_type)
actor_index = 0
end
local actor = get_first_actor(actor_type)
T(0, 2, ('type: %02X'):format(actor_type))
T(0, 1, ('index: %02X'):format(actor_index))
T(0, 0, ('count: %02X'):format(actor_count))
if actor_index > 0 then
for i = 0, actor_index do
actor = get_next_actor(actor)
if actor == 0 then
T(0, 3, "no actor found", "yellow")
break
end
end
end
if actor ~= 0 then
addrs.camera_target(0x80000000 + actor)
end
end
old_ctrl = ctrl
emu.yield()
end