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mm/Lua/classes/InputHandler.lua

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local InputHandler = Class()
function InputHandler:init(binds)
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self.binds = binds or {
A = "P1 A",
B = "P1 B",
L = "P1 L",
R = "P1 R",
Z = "P1 Z",
d_up = "P1 DPad U",
d_down = "P1 DPad D",
d_left = "P1 DPad L",
d_right = "P1 DPad R",
j_up = "P1 Joy U",
j_down = "P1 Joy D",
j_left = "P1 Joy L",
j_right = "P1 Joy R",
c_up = "P1 C Up",
c_down = "P1 C Down",
c_left = "P1 C Left",
c_right = "P1 C Right",
start = "P1 Start",
}
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self.old_ctrl = {}
end
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function InputHandler:update(inputs)
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local ctrl = {}
local pressed = {}
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local j = inputs or joypad.getimmediate()
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for k, v in pairs(self.binds) do
ctrl[k] = j[v]
end
for k, v in pairs(ctrl) do
pressed[k] = ctrl[k] and not self.old_ctrl[k]
end
self.old_ctrl = ctrl
return ctrl, pressed
end
return InputHandler