2016-04-09 04:47:53 -07:00
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; oot debug rom
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; mess with display lists
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; game note: #2 jumps to #3 which jumps to #1 which calls pieces of #2
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; what a mess
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[ctxt]: 0x80212020
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[dlists]: 0x80168930
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2016-04-15 12:17:46 -07:00
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.include "dma O EUDB MQ.asm"
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2016-04-09 04:47:53 -07:00
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[original]: 0x800C6AC4
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[inject_from]: 0xB3D458 ; 0x800C62B8
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[inject_to]: 0x80700000
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.org @inject_from
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jal @inject_to
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.org @inject_to
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sw ra, -4(sp)
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sw a0, 0(sp)
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sw a1, 4(sp)
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sw a2, 8(sp)
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sw a3, 12(sp)
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bal start
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subi sp, sp, 24
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lw ra, 20(sp)
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lw a0, 24(sp)
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lw a1, 28(sp)
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lw a2, 32(sp)
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lw a3, 36(sp)
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j @original
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addi sp, sp, 24
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2016-04-14 17:02:11 -07:00
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.include "widescreen-either.asm"
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2016-04-09 04:47:53 -07:00
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; set up screen dimensions to render widescreen.
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[res2_L]: 0
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[res2_T]: 30
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[res2_R]: 320
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[res2_B]: 210
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.org 0xB21D30 ; 0x800AAB90
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li t3, @res2_B ; 240B00D2
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li t4, @res2_T ; 240C001E
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.org 0xB21D48 ; 0x800AABA8
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li t1, @res2_R ; 24090140
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li t2, @res2_L ; 240A0000
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