mirror of
https://github.com/notwa/mm
synced 2024-11-05 04:29:03 -08:00
65 lines
2.2 KiB
Lua
65 lines
2.2 KiB
Lua
|
local link = 0x1EF460
|
||
|
local global = 0x3E6CF0
|
||
|
local actor = 0x3FFFA0
|
||
|
|
||
|
function AL(a, s) return A(link+a, s) end
|
||
|
function AG(a, s) return A(global+a, s) end
|
||
|
function AA(a, s) return A(actor+a, s) end
|
||
|
|
||
|
local common = dofile("A common.lua")
|
||
|
|
||
|
return merge(common, {
|
||
|
checksum = AL(0x138E, 2),
|
||
|
--disable_pause = AL(, 1),
|
||
|
--hookshot_ba = AL(, 1),
|
||
|
--disable_c_buttons_2 = AL(, 1),
|
||
|
--disable_items = AL(, 1),
|
||
|
--rock_sirloin = AL(, 1),
|
||
|
--sword_disabler = AL(, 1),
|
||
|
--bubble_timer = AL(, 2),
|
||
|
rupee_accumulator = AL(0x4078, 2),
|
||
|
spring_water_timers = AL(0x41D8, 0xC0),
|
||
|
spring_water_time_1 = AL(0x41F8, 0x20),
|
||
|
spring_water_time_2 = AL(0x4218, 0x20),
|
||
|
spring_water_time_3 = AL(0x4238, 0x20),
|
||
|
spring_water_time_4 = AL(0x4258, 0x20),
|
||
|
spring_water_time_5 = AL(0x4278, 0x20),
|
||
|
spring_water_time_6 = AL(0x4298, 0x20),
|
||
|
pictograph_picture = AL(0x1390, 0x2BC0),
|
||
|
title_screen_mod = AL(0x3F5C, 4),
|
||
|
--entrance_mod = AL(, 4),
|
||
|
timer_crap = AL(0x408C, 4),
|
||
|
timer_x = AL(0x41B8, 2),
|
||
|
timer_y = AL(0x41C6, 2),
|
||
|
buttons_enabled = AL(0x429C, 4),
|
||
|
magic_modifier = AL(0x42AC, 4),
|
||
|
magic_max = AL(0x42B2, 2),
|
||
|
weird_a_graphic = AL(0x42CE, 1),
|
||
|
--target_style = AL(, 1),
|
||
|
--music_mod = AL(, 2),
|
||
|
--entrance_mod_setter = AL(, 2),
|
||
|
title_screen_thing = AL(0x42D8, 1),
|
||
|
--transition_mod = AL(, 2),
|
||
|
suns_song_effect = AL(0x42E4, 2),
|
||
|
health_mod = AL(0x42E6, 2),
|
||
|
screen_scale_enable = AL(0x42EC, 1),
|
||
|
screen_scale = AL(0x42F0, 'f'),
|
||
|
--scene_flags_ingame = AL(, 0x960),
|
||
|
|
||
|
--random = A(, 4),
|
||
|
--visibility = A(, 2),
|
||
|
stored_epona = A(0x1B892F, 1),
|
||
|
stored_song = A(0x1C18ED, 1),
|
||
|
--buttons_3 = A(, 2),
|
||
|
--buttons_4 = A(, 2),
|
||
|
|
||
|
--text_open = A(, 1),
|
||
|
--text_status = A(, 1),
|
||
|
room_number = A(0x3FF3B0, 1),
|
||
|
room_ptr = A(0x3FF3BC, 4),
|
||
|
--actor_disable = A(, 2),
|
||
|
--warp_begin = A(, 1),
|
||
|
--screen_dim = A(, 1),
|
||
|
--warp_destination = A(, 2),
|
||
|
})
|