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mm/asm/spawn O EUDB MQ.asm

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NASM
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.include "dma O EUDB MQ.asm"
[original]: 0x800C6AC4
[inject_from]: 0xB3D458 ; 0x800C62B8
[inject_to]: 0x80700000
.push pc
.base 0x7F588E60 ; code file in memory
.org @inject_from
jal @inject_to
.pop pc
sw ra, -4(sp)
sw a0, 0(sp)
sw a1, 4(sp)
sw a2, 8(sp)
sw a3, 12(sp)
bal spawn
subi sp, sp, 24
lw ra, 20(sp)
lw a0, 24(sp)
lw a1, 28(sp)
lw a2, 32(sp)
lw a3, 36(sp)
j @original
addi sp, sp, 24
[actor_spawn]: 0x80031F50
[object_spawn]: 0x80097C00
[object_index]: 0xB0F2CC ; 0x8009812C
[max_actor_no]: 0x1D6
[global_context]: 0x80212020
[buttons_offset]: 0x14
[actor_spawn_offset]: 0x1C24
[object_spawn_offset]: 0x117A4
[link_actor]: 0x802245B0
[actor_x]: 0x24
[actor_y]: 0x28
[actor_z]: 0x2C
[actor_horiz_angle]: 0x46
// offset from first pointer in global context
[dlist_offset]: 0x2B0
[SetTextRGBA]: 0x800FB3AC
[SetTextXY]: 0x800FB41C
[SetTextString]: 0x800FBCB4
[TxtPrinter]: 0x800FBB60
[InitTxtStruct]: 0x800FBB8C // unused here; we set it up inline
[DoTxtStruct]: 0x800FBC1C
[UpdateTxtStruct]: 0x800FBC64
.include "spawn.asm"