homebrew/README.md

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currently, this only displays a test image and dumps debugging text
to a computer connected via the 64drive's USB port.
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some code is borrowed from [krom's repo.][krom]
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their work has been invaluable in getting things started on the N64,
and i recommend checking it out.
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some resources are scattered about for testing purposes.
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the [Dwarf Fortress][dwarf] 8x12 font is included as a 1-bit-per-pixel image.
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[a test card by Väinö Helminen][card] is included as well.
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an [F3DZEX][zexdocs] disassembly is included. i did this myself.
disassemblies of its data section as well as the 6102 bootcode
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will be done in the future.
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[krom]: https://github.com/PeterLemon/N64/
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[dwarf]: http://www.bay12games.com/dwarves/
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[card]: http://vah.dy.fi/testcard/
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[zexdocs]: https://wiki.cloudmodding.com/oot/F3DZEX
### building
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you will need to compile
[bass (the assembler)](https://github.com/ARM9/bass) (ARM9's fork)
and [z64crc](https://github.com/notwa/mm/blob/master/z64crc.c)
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(to be included in this repo later). then, run:
```
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bass F3DZEX.asm # only needs to be done once
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bass main.asm
z64crc test.z64
```