268 lines
8.4 KiB
Markdown
268 lines
8.4 KiB
Markdown
# gists
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all files are [Unlicensed,](http://unlicense.org/) unless otherwise noted:
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```
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This is free and unencumbered software released into the public domain.
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For more information, please refer to <http://unlicense.org/>
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```
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the Python scripts here only work with Python 3.
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### 360\_wasd
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an ancient AutoHotKey script i wrote to convert the left control stick
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of a 360 controller to WASD inputs on a keyboard.
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i used it to play an equally ancient version of [The Binding of Isaac,](https://store.steampowered.com/app/113200/The_Binding_of_Isaac/)
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among a couple other games.
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it should still work fine even today, but
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you can press F10 to kill it if it starts acting up.
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### arithmetic\_coding
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a GPL-licensed arithmetic coding compressor and decompressor for binary strings.
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originally by [David MacKay,](http://www.inference.org.uk/mackay/python/compress/)
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this has been cleaned up (passes pycodestyle) and ported to Python 3.
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### batch\_encoding
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another old script. this time it's a Windows batch file for re-encoding
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videos to be suitable for online distribution.
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i don't really use this anymore, but
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it looks like i once used it for N64 videos recorded with Bizhawk.
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it contains some advanced `compand` nonsense from before `acompressor` was a thing.
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### batch\_font\_render
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a zsh script to render fonts — all the otf & ttf's in a directory —
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to png's, with some good ol' Lorem Ipsum.
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it uses pango and fontconfig, so i've only tested it on \*nix.
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i recently repurposed this script
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to render characters to bitmaps for use as textures in games,
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but i haven't uploaded that version yet.
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### danbooru\_atomizer
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a Python script that scrapes atom feeds on [danbooru (nsfw)](https://danbooru.donmai.us/)
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and merges them into one mega-feed.
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### danbooru\_scrape
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another danbooru scraper, this time for batch-downloading all the images
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for a given search query. requires zsh and xml2.
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i don't think this version works anymore,
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so i'll have to update it with my local changes sometime.
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### desmos
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[stuff i've plotted in desmos.](/desmos/desmos.md)
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just click the link; it's another markdown file.
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### dictionary\_attack
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i went looking for a dead-simple tool to
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construct random, fixed-length strings from a list of shorter strings,
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but i realized in the time i'd find something i liked,
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i could just write my own in Python.
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so that's exactly what i did!
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beware, this is highly unoptimized, favoring simplicity over speed.
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### dnm
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stuff related to Doubutsu no Mori,
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the original Japan-only release of Animal Crossing for the N64.
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right now, this just contains a patch to make the game boot
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directly into the NES emulator for experimenting with.
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since this game is built on the Zelda 64 engine (go figure),
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you can extract files and reconstruct ROMs
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by using the `z64_dump.py` script, found elsewhere in my `mm` repo.
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### ds1
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stuff related to Dark Souls 1.
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contains scripts to extract raw dialog and weapon/armor/npc/etc data.
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you can extract the necessary files from the game's archives
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using this tool:
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[PC](https://github.com/HotPocketRemix/UnpackDarkSoulsForModding)
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or [PS3](https://github.com/notwa/UnpackDarkSoulsForModding)
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### dwarf\_font
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the 8x12 bitmap font included with [Dwarf Fortress](http://www.bay12games.com/dwarves),
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alongside a [love2d](https://love2d.org/) Lua script for loading it
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with all the appropriate character mappings.
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the code is Unlicensed, and i believe the font itself is public domain.
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### explicit\_globals
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hmm, this probably shouldn't be here...
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### filter\_tutorial
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a single Python file that walks you through
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designing and plotting an IIR filter.
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requires numpy, scipy, and matplotlib.
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### image\_deduplication
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a Python script to find duplicate images given a hamming distance threshold.
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it employs dhash to do the heavy lifting. requires pillow and dhash.
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it doesn't recurse into `./_duplicate/` so you can dump things there if you wish.
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### kill\_reboot
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does nasty stuff to Windows 10 to
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prevent updates from automatically triggering reboots.
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the C# portion is based on [NSudo.](https://github.com/M2Team/NSudo)
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the batch script exploits [a UAC bypass found by Tyranid.](https://tyranidslair.blogspot.ca/2017/05/exploiting-environment-variables-in.html)
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### kyaa
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really *really* hacky argument-parsing macros for C programs.
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contains [some ad-hoc documentation.](/kyaa/kyaa.md)
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This is free and unencumbered software released into the public domain.
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### lsca
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a brief cellular automata experiment.
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inspired by [Loren Schmidt.](https://twitter.com/lorenschmidt)
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### love\_plotting
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plotting equations with [love2d](https://love2d.org/).
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it probably doesn't work on the latest version.
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it's nothing special, and i only included it here for archival sake.
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i have a newer version locally, but it needs to be cleaned up before it can be committed.
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### lsf
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an awful bash script i started writing just for fun,
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left here for archival sake.
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heaven forbid you actually enjoy this program,
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please instead consider using [ls--](https://github.com/trapd00r/ls--)
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or the like.
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### mario\_tennis
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this C program validates, brute-forces, and generates codes
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for the defunct Ring Tournament mode in Mario Tennis (N64),
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once used to hold competitions in magazines and the like.
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### mips\_disassembler
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an old disassembler for MIPS III binaries by spinout.
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the license is ambiguous.
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i've since tweaked and cleaned the code. a little. not a lot.
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### music\_sync
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a Python script for syncing and re-encoding audio files
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for use on music players that support ogg vorbis.
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if you actually want to use this for some reason,
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be aware that you will need to know how to write Python
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to get it to work the way you want. and also, it's *really* slow,
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and even runs out of memory if too many files need updating (thanks mutagenx).
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### n64\_models
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a hastily-written Python script for outlining the F3DEX model format
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used in some N64 games.
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### polyphase\_halfband
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a C port (from C++) of the polyphase halfband filter coefficient generator
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by [Laurent de Soras.](http://ldesoras.free.fr/index.html)
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the original is licensed under the [WTFPL,](http://www.wtfpl.net/)
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so i'm re-licensing this under [Unlicense,](http://unlicense.org/) because i can.
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don't read into the code too much, it's not meant to be understood (sadly).
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### print\_tables
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provides the `pt` Lua module for recursively dumping table contents
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into a semi-human-readable format.
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since the resulting format cannot be deserialized,
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this is primarily intended for debugging purposes,
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and i'd like to think it excels at that.
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### psnip\_clock
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a fork of the clock utility header file
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from [Portable Snippets](https://github.com/nemequ/portable-snippets)
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by Evan Nemerson.
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this fork removes the dependency on `windows.h` for the Windows backend
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by using some gross hacks,
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albeit not as gross as actually having to include `windows.h`.
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this is licensed under [CC0 1.0.](https://creativecommons.org/publicdomain/zero/1.0/)
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### speedrun\_comparison
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an avisynth script for creating
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[speedrun comparison videos like this.](https://youtu.be/Y2wW5TmOzFw)
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### starcraft\_cdkey
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a C program to validate Starcraft 1 CD-keys.
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the original Starcraft is free now,
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so this program doesn't serve much purpose other than
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to demonstrate how *not* to write a CD-key validation routine —
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you can brute-force any key by hand just by tweaking the final digit!
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### starcraft\_maps
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a Python script for reading and re-writing Starcraft 1 maps,
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i.e. deprotection, or what-have-you.
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### string\_tensions
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Python scripts for determining optimal guitar string tensions
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for a given tuning, and similar tasks,
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backed by a database of manufacturers' strings.
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the data here is probably obsolete by now.
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### thps1
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a C program for exploring the "TYR" glitch in Tony Hawk's Pro Skater 1 (N64).
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### tiny\_crc32
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a very small C program for computing CRC-32s.
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this is a rewrite of [the code by Karl Malbrain.](http://www.geocities.ws/malbrain/crc_c.html)
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the license is ambiguous?
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i've written [a similar routine in MIPS assembly.](https://eaguru.guru/git/notwa/mm/src/branch/master/asm/crc32.asm)
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### trackmogrify
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just a list of strings recognized by [Distance's](https://store.steampowered.com/app/233610/Distance/)
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trackmogrify feature. this was extracted directly from the game's memory,
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and was last updated for version 1.0.
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### warcraft\_hash
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a C program for the unique hashing function found in Warcraft III.
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### warcraft\_hashes
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a list of hashes and the source strings
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found in the game that use the aforementioned hash function.
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### README.md
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you're lookin' at it!
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