backyard/6502_name_codec/README.md

397 B

squeeze simple north-american names into fewer bytes.

i made this with NES/SNES games in mind i.e. for player-given character names in JRPGs. you will need m6502.h to compile the test program. as of writing, v1 is the fastest, but v6 is the smallest.

someday, i want to extend this to use a non-constant LUT. (hidden markov models?)