smbot/config.lua

172 lines
4.5 KiB
Lua

local preset = rawget(_G, 'preset') or 'ars'
local common_cfg = {
-- read-only modes:
playable_mode = false,
playback_mode = false,
-- controlling in-game mechanics:
starting_world = 1, -- set to 0 to randomize the world every epoch.
starting_level = 1, -- set to 0 to randomize the level every epoch.
start_big = false,
starting_lives = 0,
min_time = 100,
max_time = 300,
timer_loser = 1/2, -- decrement the timer when mario is slacking off.
-- rewards:
decrement_reward = false, -- bad idea, encourages mario to run into goombas.
score_multiplier = 1, -- how much the ingame score influences our rewards.
-- network initialization:
init_zeros = false, -- instead of random normal noise.
-- network inputs (connections):
time_inputs = true, -- binary inputs of global frame count
-- network layers:
layernorm = false,
reduce_tiles = false,
bias_out = true,
-- network evaluation (sampling joypad):
frameskip = 4,
-- true greedy epsilon has both deterministic and det_epsilon set.
deterministic = false, -- use argmax on outputs instead of random sampling.
det_epsilon = false, -- take random actions with probability eps.
-- evolution strategy and non-rate hyperparemeters:
es = 'ars',
ars_lips = false, -- for ARS.
epoch_top_trials = 9999, -- for ARS.
-- sampling:
deviation = 1.0,
unperturbed_trial = true, -- perform an extra trial without any noise.
graycode = false, -- for ARS.
negate_trials = true, -- try pairs of normal and negated noise directions.
-- AKA antithetic sampling. note that this doubles the number of trials.
min_refresh = 0.1, -- for SNES.
-- epoch-related rates:
learning_rate = 1.0,
mean_adapt = 1.0, -- for SNES, xNES.
weight_decay = 0.0,
sigma_decay = 0.0, -- for SNES.
}
local cfg
if preset == 'snes' then
cfg = {
es = 'snes',
log_fn = 'logs-snes.csv',
params_fn = 'params-snes.txt',
starting_lives = 1,
min_time = 300,
timer_loser = 1.0,
epoch_trials = 100,
negate_trials = false,
deviation = 1.0,
min_refresh = 0.2,
learning_rate = 0.1, -- TODO: rename to learn_primary or something.
mean_adapt = 0.5, -- TODO: rename to learn_secondary or something.
weight_decay = 0.02, -- note: multiplied by its std, and mean_adapt.
sigma_decay = 0.01, -- note: multiplied by learning_rate.
}
elseif preset == 'xnes' then
cfg = {
es = 'xnes',
log_fn = 'logs-xnes.csv',
params_fn = 'params-xnes.txt',
start_big = true,
min_time = 300,
timer_loser = 1.0,
decrement_reward = false,
score_multiplier = 0,
init_zeros = true,
reduce_tiles = true,
bias_out = false,
deterministic = false,
deviation = 0.5,
negate_trials = false,
min_refresh = 0.1,
epoch_trials = 50,
learning_rate = 0.01,
mean_adapt = 1.0,
weight_decay = 0.0,
sigma_decay = 0.0,
}
elseif preset == 'ars' then
cfg = {
es = 'ars',
epoch_top_trials = 20,
ars_lips = false,
log_fn = 'logs-ars.csv',
params_fn = 'params-ars.txt',
min_time = 300,
timer_loser = 1.0,
deviation = 0.1,
epoch_trials = 25,
learning_rate = 1.0,
weight_decay = 0.0025,
}
else
error("invalid preset: "..tostring(preset))
end
-- TODO: so, uhh..
-- what happens when playback_mode is true but unperturbed_trial is false?
setmetatable(cfg, {
__index = function(t, n)
if common_cfg[n] ~= nil then return common_cfg[n] end
if n == 'log_fn' then return nil end
if n == 'params_fn' then return nil end
if n == 'stats_fn' then return nil end
error("cannot use undeclared config '" .. tostring(n) .. "'", 2)
end
})
cfg.epoch_top_trials = math.min(cfg.epoch_trials, cfg.epoch_top_trials)
cfg.eps_start = 1.0 * cfg.frameskip / 64
cfg.eps_stop = 0.1 * cfg.eps_start
cfg.eps_frames = 1000000
cfg.enable_overlay = cfg.playable_mode
cfg.enable_network = not cfg.playable_mode
assert(not cfg.ars_lips or cfg.unperturbed_trial,
"cfg.unperturbed_trial must be true to use cfg.ars_lips")
assert(not cfg.ars_lips or cfg.negate_trials,
"cfg.negate_trials must be true to use cfg.ars_lips")
assert(not (cfg.es == 'snes' and cfg.negate_trials),
"cfg.negate_trials is not yet compatible with SNES")
return cfg