216 lines
6.3 KiB
Lua
216 lines
6.3 KiB
Lua
-- Augmented Random Search
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-- https://arxiv.org/abs/1803.07055
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-- with some tweaks (lipschitz stuff) by myself.
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-- i also added an option for graycode sampling,
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-- borrowed from a (1+1) optimizer,
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-- but i haven't yet found a case where it performs better.
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local abs = math.abs
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local exp = math.exp
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local floor = math.floor
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local insert = table.insert
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local ipairs = ipairs
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local max = math.max
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local print = print
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local Base = require "Base"
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local nn = require "nn"
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local normal = nn.normal
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local prod = nn.prod
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local uniform = nn.uniform
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local zeros = nn.zeros
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local util = require "util"
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local argsort = util.argsort
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local calc_mean_dev = util.calc_mean_dev
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local normalize_sums = util.normalize_sums
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local sign = util.sign
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local Ars = Base:extend()
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local exp_lut = {}
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exp_lut[-1] = exp(-1)
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exp_lut[0] = exp(0)
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exp_lut[1] = exp(1)
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local function collect_best_indices(scored, top, antithetic)
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-- select one (the best) reward of each pos/neg pair.
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local best_rewards
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if antithetic then
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best_rewards = {}
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for i = 1, #scored / 2 do
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local pos = scored[i * 2 - 1]
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local neg = scored[i * 2 - 0]
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best_rewards[i] = max(pos, neg)
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end
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else
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best_rewards = scored
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end
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local indices = argsort(best_rewards, function(a, b) return a > b end)
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for i = top + 1, #best_rewards do indices[i] = nil end
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return indices
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end
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local function kinda_lipschitz(dir, pos, neg, mid)
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-- based on the local lipschitz constant of a quadratic curve
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-- drawn through the 3 sampled points: positive, negative, and unperturbed.
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-- it kinda helps? there's probably a better function to base it around.
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local _, dev = calc_mean_dev(dir)
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local c0 = neg - mid
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local c1 = pos - mid
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local l0 = abs(3 * c1 + c0)
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local l1 = abs(c1 + 3 * c0)
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return max(l0, l1) / (2 * dev)
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end
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function Ars:init(dims, popsize, poptop, base_rate, sigma, antithetic,
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momentum)
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self.dims = dims
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self.popsize = popsize or 4 + (3 * floor(log(dims)))
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base_rate = base_rate or 3/5 * (3 + log(dims)) / (dims * sqrt(dims))
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self.param_rate = base_rate
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self.sigma_rate = base_rate
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self.covar_rate = base_rate
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self.sigma = sigma or 1
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self.antithetic = antithetic == nil and true or antithetic
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self.momentum = momentum or 0
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self.poptop = poptop or popsize
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assert(self.poptop <= popsize)
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if self.antithetic then self.popsize = self.popsize * 2 end
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self._params = zeros(self.dims)
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if self.momentum > 0 then self.accum = zeros(self.dims) end
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self.evals = 0
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end
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function Ars:params(new_params)
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if new_params ~= nil then
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assert(#self._params == #new_params, "new parameters have the wrong size")
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for i, v in ipairs(new_params) do self._params[i] = v end
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end
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return self._params
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end
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function Ars:ask(graycode)
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local asked = {}
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local noise = {}
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for i = 1, self.popsize do
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local asking = zeros(self.dims)
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local noisy = zeros(self.dims)
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asked[i] = asking
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noise[i] = noisy
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if self.antithetic and i % 2 == 0 then
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local old_noisy = noise[i - 1]
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for j, v in ipairs(old_noisy) do
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noisy[j] = -v
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end
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else
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if graycode ~= nil then
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for j = 1, self.dims do
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noisy[j] = exp(-precision * uniform())
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end
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for j = 1, self.dims do
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noisy[j] = uniform() < 0.5 and noisy[j] or -noisy[j]
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end
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else
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for j = 1, self.dims do
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noisy[j] = self.sigma * normal()
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end
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end
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end
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for j, v in ipairs(self._params) do
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asking[j] = v + noisy[j]
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end
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end
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self.noise = noise
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return asked, noise
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end
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function Ars:tell(scored, unperturbed_score)
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local use_lips = unperturbed_score ~= nil and self.antithetic
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self.evals = self.evals + #scored
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if use_lips then self.evals = self.evals + 1 end
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local indices = collect_best_indices(scored, self.poptop, self.antithetic)
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local top_rewards = {}
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if self.antithetic then
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for _, ind in ipairs(indices) do
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insert(top_rewards, scored[ind * 2 - 1])
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insert(top_rewards, scored[ind * 2 - 0])
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end
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else
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-- ARS is built around antithetic sampling,
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-- but we can still do something without.
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-- this is getting to be very similar to SNES however.
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for _, ind in ipairs(indices) do insert(top_rewards, scored[ind]) end
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-- note: although this normalizes the scale, it's later
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-- re-normalized differently by reward_dev anyway.
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top_rewards = normalize_sums(top_rewards)
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end
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local step = zeros(self.dims)
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local _, reward_dev = calc_mean_dev(top_rewards)
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if reward_dev == 0 then reward_dev = 1 end
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if self.antithetic then
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for i, ind in ipairs(indices) do
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local pos = top_rewards[i * 2 - 1]
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local neg = top_rewards[i * 2 - 0]
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local reward = pos - neg
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if reward ~= 0 then
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local noisy = self.noise[ind * 2 - 1]
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if use_lips then
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local lips = kinda_lipschitz(noisy, pos, neg, unperturbed_score)
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reward = reward / lips / self.sigma
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else
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reward = reward / reward_dev
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end
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for j, v in ipairs(noisy) do
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step[j] = step[j] + reward * v / self.poptop
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end
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end
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end
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else
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for i, ind in ipairs(indices) do
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local reward = top_rewards[i] / reward_dev
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if reward ~= 0 then
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local noisy = self.noise[ind]
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for j, v in ipairs(noisy) do
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step[j] = step[j] + reward * v / self.poptop
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end
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end
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end
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end
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if self.momentum > 0 then
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for i, v in ipairs(step) do
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self.accum[i] = self.momentum * self.accum[i] + v
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step[i] = v * exp_lut[sign(v) * sign(self.accum[i])]
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end
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end
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for i, v in ipairs(self._params) do
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self._params[i] = v + self.param_rate * step[i]
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end
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self.noise = nil
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return step
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end
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return {
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collect_best_indices = collect_best_indices,
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Ars = Ars,
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}
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