smbot/gameconfig.lua

69 lines
2.0 KiB
Lua

-- "gameconfig" is kind of a misnomer, to be honest.
-- it's more like things the end user shouldn't have to change.
local function jp_buttons(s)
s = string.lower(s or "")
local t = {
up = false, down = false, left = false, right = false,
select = false, start = false, B = false, A = false,
}
for w in s:gmatch("%a+") do
if w == 'up' then t.up = true
elseif w == 'down' then t.down = true
elseif w == 'left' then t.left = true
elseif w == 'right' then t.right = true
elseif w == 'select' then t.select = true
elseif w == 'start' then t.start = true
elseif w == 'a' then t.A = true
elseif w == 'b' then t.B = true
else error(("unknown button: %s"):format(w)) end
end
return t
end
local gcfg = {
input_size = 60 + 4 - 19 + 1, -- TODO: let the script figure this out for us.
tile_count = 17 * 11,
ok_routines = {
[0x4] = true, -- sliding down flagpole
[0x5] = true, -- end of level auto-walk
[0x7] = true, -- start of level auto-walk
[0x8] = true, -- normal (in control)
[0x9] = true, -- acquiring mushroom
[0xA] = true, -- losing big mario
[0xB] = true, -- uhh
[0xC] = true, -- acquiring fireflower
},
bad_states = {
power = true,
waiting_demo = true,
playing_demo = true,
unknown = true,
lose = true,
},
jp_lut = {
jp_buttons(),
jp_buttons("a"),
jp_buttons("left"),
jp_buttons("right"),
jp_buttons("b left"),
jp_buttons("b right"),
jp_buttons("a left"),
jp_buttons("a right"),
jp_buttons("b a left"),
jp_buttons("b a right"),
jp_buttons("down"),
jp_buttons("a down"),
jp_buttons("up"),
},
}
return setmetatable(gcfg, {
__index = function(t, n)
error("cannot use undeclared gameconfig '" .. tostring(n) .. "'", 2)
end
})