prevent reward gained from fireworks
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1 changed files with 6 additions and 1 deletions
7
main.lua
7
main.lua
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@ -644,7 +644,12 @@ local function doit(dummy)
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if cfg.decrement_reward and reward_delta == 0 then reward_delta = reward_delta - 1 end
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if cfg.decrement_reward and reward_delta == 0 then reward_delta = reward_delta - 1 end
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if not ingame_paused then reward = reward + reward_delta end
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if not ingame_paused and game.get_state() ~= 'win_walking' then
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-- note that we exclude points gained walking into the castle.
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-- this way, we avoid adding the timer-based fireworks to our reward,
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-- which are basically unwanted noise due to the way they trigger.
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reward = reward + reward_delta
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end
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--gui.text(72, 12, ("%+4i"):format(reward_delta), '#FFFFFF', '#0000003F')
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--gui.text(72, 12, ("%+4i"):format(reward_delta), '#FFFFFF', '#0000003F')
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gui.text(89, 16, ("%+5i"):format(reward), '#FFFFFF', '#0000003F')
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gui.text(89, 16, ("%+5i"):format(reward), '#FFFFFF', '#0000003F')
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