reduce embed layer to values actually used ingame

This commit is contained in:
Connor Olding 2018-06-07 22:40:31 +02:00
parent 9c8c1ccd0c
commit 37d404e77d
2 changed files with 20 additions and 2 deletions

View file

@ -142,7 +142,7 @@ local nn_x, nn_tx, nn_ty, nn_y, nn_z
local function make_network(input_size) local function make_network(input_size)
nn_x = nn.Input({input_size}) nn_x = nn.Input({input_size})
nn_tx = nn.Input({gcfg.tile_count}) nn_tx = nn.Input({gcfg.tile_count})
nn_ty = nn_tx:feed(nn.Embed(256, 2)) nn_ty = nn_tx:feed(nn.Embed(#game.valid_tiles, 2))
nn_y = nn.Merge() nn_y = nn.Merge()
nn_x:feed(nn_y) nn_x:feed(nn_y)
nn_ty:feed(nn_y) nn_ty:feed(nn_y)

20
smb.lua
View file

@ -11,6 +11,22 @@ local R = memory.readbyteunsigned
local W = memory.writebyte local W = memory.writebyte
local function S(addr) return util.signbyte(R(addr)) end local function S(addr) return util.signbyte(R(addr)) end
local valid_tiles = {
0x00, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E,
0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26,
0x51, 0x52, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59,
0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61,
0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69,
0x6B, 0x6C, 0x89, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4,
0xC5
}
local tile_lut = {}
for i, v in ipairs(valid_tiles) do
tile_lut[v] = i - 1
end
local rotation_offsets = { -- FIXME: not all of these are pixel-perfect. local rotation_offsets = { -- FIXME: not all of these are pixel-perfect.
0, -40, -- 0x00 0, -40, -- 0x00
6, -38, 6, -38,
@ -91,7 +107,7 @@ local function mark_sprite(x, y, t)
end end
local function mark_tile(x, y, t) local function mark_tile(x, y, t)
tile_input[#tile_input+1] = t tile_input[#tile_input+1] = tile_lut[t]
if t == 0 then return end if t == 0 then return end
if overlay then if overlay then
gui.box(x-8, y-8, x+8, y+8) gui.box(x-8, y-8, x+8, y+8)
@ -270,6 +286,8 @@ W=W,
S=S, S=S,
overlay=overlay, overlay=overlay,
valid_tiles=valid_tiles,
sprite_input=sprite_input, sprite_input=sprite_input,
tile_input=tile_input, tile_input=tile_input,
extra_input=extra_input, extra_input=extra_input,