378 lines
8.8 KiB
Lua
378 lines
8.8 KiB
Lua
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local tostring = tostring
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local ipairs = ipairs
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local pairs = pairs
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local uniform = math.random
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local sqrt = math.sqrt
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local log = math.log
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local pi = math.pi
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local exp = math.exp
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local min = math.min
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local max = math.max
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local cos = math.cos
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local sin = math.sin
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local insert = table.insert
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local remove = table.remove
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local bor = bit.bor
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local Base = require("Base")
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local function contains(t, a)
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assert(type(t) == "table")
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for k, v in pairs(t) do if v == a then return true end end
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return false
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end
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local function normal()
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return sqrt(-2 * log(uniform() + 1e-8) + 1e-8) * cos(2 * pi * uniform()) / 2
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end
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local function zeros(n, out)
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local out = out or {}
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for i = 1, n do out[i] = 0 end
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return out
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end
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local function init_zeros(t, fan_in, fan_out)
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for i = 1, #t do t[i] = 0 end
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return t
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end
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local function init_he_uniform(t, fan_in, fan_out)
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local s = sqrt(6 / fan_in)
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for i = 1, #t do t[i] = (uniform() * 2 - 1) * s end
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return t
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end
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local function init_he_normal(t, fan_in, fan_out)
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local s = sqrt(2 / fan_in)
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for i = 1, #t do t[i] = normal() * s end
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return t
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end
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local function copy(t) -- shallow copy
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local new_t = {}
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for k, v in pairs(t) do new_t[k] = v end
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return new_t
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end
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local function allocate(t, out, init)
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-- FIXME: this code is fucking disgusting.
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out = out or {}
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assert(type(out) == "table", type(out))
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if type(t) == "number" then
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local size = t
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if init ~= nil then
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return init(zeros(size, out))
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else
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return zeros(size, out)
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end
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end
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local topsize = t[1]
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t = copy(t)
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remove(t, 1)
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if #t == 1 then t = t[1] end
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for i = 1, topsize do
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local res = allocate(t, nil, init)
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assert(res ~= nil)
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insert(out, res)
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end
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return out
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end
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local Weights = Base:extend()
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local Layer = Base:extend()
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local Model = Base:extend()
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local Input = Layer:extend()
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local Relu = Layer:extend()
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local Dense = Layer:extend()
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local Softmax = Layer:extend()
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function Weights:init(weight_init)
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self.weight_init = weight_init
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end
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function Weights:allocate(fan_in, fan_out)
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return allocate(self.size, self, function(t)
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--print('initializing weights of size', self.size, 'with fans', fan_in, fan_out)
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return self.weight_init(t, fan_in, fan_out)
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end)
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end
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--[[
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local w = Weights(init_he_uniform)
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w.size = {16, 16}
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w:allocate(16, 16)
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print(w)
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do return end
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local w = zeros(16)
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for i = 1, #w do w[i] = normal() * 1920 / 2560 end
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print(w)
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--]]
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local counter = {}
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function Layer:init(name)
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assert(type(name) == "string")
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counter[name] = (counter[name] or 0) + 1
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self.name = name.."["..tostring(counter[name]).."]"
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self.parents = {}
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self.children = {}
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self.weights = {}
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--self.size_in = nil
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--self.size_out = nil
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end
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function Layer:make_shape(parent)
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if self.size_in == nil then self.size_in = parent.size_out end
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if self.size_out == nil then self.size_out = self.size_in end
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end
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function Layer:feed(child)
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assert(self.size_out ~= nil)
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child:make_shape(self)
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insert(self.children, child)
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insert(child.parents, self)
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return child
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end
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function Layer:forward()
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error("Unimplemented.")
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end
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function Layer:forward_deterministic(...)
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return self:forward(...)
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end
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function Layer:_new_weights(init)
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local w = Weights(init)
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insert(self.weights, w)
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return w
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end
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local function prod(x, ...)
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if type(x) == "table" then
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return prod(unpack(x))
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end
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local ret = x
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for i = 1, select("#", ...) do
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ret = ret * select(i, ...)
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end
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return ret
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end
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function Layer:getsize()
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local size = 0
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for i, w in ipairs(self.weights) do size = size + prod(w.size) end
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return size
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end
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function Layer:init_weights()
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for i, w in ipairs(self.weights) do
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--print("allocating weights", i, "of", self.name)
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for j, v in ipairs(w) do w[j] = nil end -- FIXME: HACK
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w:allocate(self.size_in, self.size_out)
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end
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end
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function Layer:_propagate(edges, deterministic)
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assert(#edges == 1, #edges) -- override this if you need multiple parents.
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if deterministic then
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return self:forward_deterministic(edges[1])
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else
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return self:forward(edges[1])
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end
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end
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function Layer:propagate(values, deterministic)
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local edges = {}
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for i, parent in ipairs(self.parents) do
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if values[parent] ~= nil then
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local X = values[parent]
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insert(edges, X)
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end
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end
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assert(#edges > 0, #edges)
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local Y = self:_propagate(edges, deterministic)
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return Y
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end
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function Input:init(size)
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Layer.init(self, "Input")
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assert(type(size) == 'number')
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self.size_in = size
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self.size_out = size
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end
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function Input:forward(X)
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assert(#X == self.size_in)
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return X
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end
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function Relu:init()
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Layer.init(self, "Relu")
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end
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function Relu:forward(X)
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assert(#X == self.size_in)
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self.cache = self.cache or zeros(self.size_out)
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local Y = self.cache
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for i = 1, #X do Y[i] = X[i] >= 0 and X[i] or 0 end
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assert(#Y == self.size_out)
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return Y
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end
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function Dense:init(dim)
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Layer.init(self, "Dense")
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assert(type(dim) == "number")
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self.dim = dim
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self.size_out = dim
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self.coeffs = self:_new_weights(init_he_normal) -- should be normal, but...
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self.biases = self:_new_weights(init_zeros)
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end
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function Dense:make_shape(parent)
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self.size_in = parent.size_out
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self.coeffs.size = {self.dim, self.size_in}
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self.biases.size = self.dim
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end
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function Dense:forward(X)
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assert(#X == self.size_in)
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self.cache = self.cache or zeros(self.size_out)
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local Y = self.cache
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for i = 1, #self.coeffs do
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local res = 0
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local c = self.coeffs[i]
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for j = 1, #X do
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res = res + X[j] * c[j]
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end
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Y[i] = res + self.biases[i]
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end
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assert(#Y == self.size_out)
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return Y
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end
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function Softmax:init()
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Layer.init(self, "Softmax")
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end
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function Softmax:forward(X)
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assert(#X == self.size_in)
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self.cache = self.cache or zeros(self.size_out)
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local Y = self.cache
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local alpha = 0
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local num = {} -- TODO: cache
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local den = 0
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for i = 1, #X do alpha = max(alpha, X[i]) end
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for i = 1, #X do num[i] = exp(X[i] - alpha) end
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for i = 1, #X do den = den + num[i] end
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for i = 1, #X do Y[i] = num[i] / den end
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assert(#Y == self.size_out)
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return Y
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end
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local function levelorder(field, node_in, nodes)
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-- horribly inefficient.
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nodes = nodes or {}
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local q = {node_in}
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while #q > 0 do
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local node = q[1]
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remove(q, 1)
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insert(nodes, node)
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for _, child in ipairs(node[field]) do
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q[#q+1] = child
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end
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end
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return nodes
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end
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local function traverse(node_in, node_out, nodes)
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nodes = nodes or {}
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local down = levelorder('children', node_in, {})
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local up = levelorder('parents', node_out, {})
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local seen = {}
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for _, node in ipairs(up) do
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seen[node] = bor(seen[node] or 0, 1)
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end
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for _, node in ipairs(down) do
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seen[node] = bor(seen[node] or 0, 2)
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if seen[node] == 3 then
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insert(nodes, node)
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end
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end
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return nodes
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end
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local function traverse_all(nodes_in, nodes_out, nodes)
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local all_in = {children={}}
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local all_out = {parents={}}
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for _, node in ipairs(nodes_in) do insert(all_in.children, node) end
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for _, node in ipairs(nodes_out) do insert(all_out.parents, node) end
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return traverse(all_in, all_out, nodes or {})
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end
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function Model:init(nodes_in, nodes_out)
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assert(#nodes_in > 0, #nodes_in)
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assert(#nodes_out > 0, #nodes_out)
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--if #nodes_in == 0 and type(nodes_in) == "table" then nodes_in = {nodes_in} end
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--if #nodes_out == 0 and type(nodes_out) == "table" then nodes_out = {nodes_out} end
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self.nodes_in = nodes_in
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self.nodes_out = nodes_out
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-- find all the used (inbetween) nodes in the graph.
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self.nodes = traverse_all(self.nodes_in, self.nodes_out)
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end
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function Model:reset()
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self.n_param = 0
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for _, node in ipairs(self.nodes) do
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node:init_weights()
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self.n_param = self.n_param + node:getsize()
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end
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end
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function Model:forward(X)
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local values = {}
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local outputs = {}
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for i, node in ipairs(self.nodes) do
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--print(i, node.name)
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if contains(self.nodes_in, node) then
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values[node] = node:_propagate({X})
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else
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values[node] = node:propagate(values)
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end
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if contains(self.nodes_out, node) then
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outputs[node] = values[node]
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end
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end
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return outputs
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end
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return {
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uniform = uniform,
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normal = normal,
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zeros = zeros,
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init_zeros = init_zeros,
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init_he_uniform = init_he_uniform,
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init_he_normal = init_he_normal,
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Weights = Weights,
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Layer = Layer,
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Model = Model,
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Input = Input,
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Relu = Relu,
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Dense = Dense,
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Softmax = Softmax,
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}
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