texture resynthesis (resynthesizer as a standalone C program)
Go to file
Connor Olding 6704e4aa5f remove reference to thing i never wrote
i have long since forgotten what i wanted to say
2019-06-25 22:29:20 -07:00
README.md remove reference to thing i never wrote 2019-06-25 22:29:20 -07:00
kyaa.h update kyaa 2019-06-25 22:01:53 -07:00
kyaa_extra.h update kyaa 2019-06-25 22:01:53 -07:00
resynth.c update kyaa 2019-06-25 22:01:53 -07:00
rnd.h use a better, external RNG library 2017-04-02 02:01:38 +00:00
stb_image.h update stb libraries 2019-06-25 20:05:09 -07:00
stb_image_write.h update stb libraries 2019-06-25 20:05:09 -07:00
stretchy_buffer.h update stb libraries 2019-06-25 20:05:09 -07:00

README.md

resynth

resynthesis is the process of taking a source texture and creating similar (oft tiling) textures based on it.

resynth is a C rewrite of the original resynthesizer by Paul Harrison. it does not require GIMP to function; just feed it image paths and it will save copies. however, this program lacks the patching (masking) and texture transfer abilities of the original plugin.

resynth produces tiling images like those seen here.

help

usage:
  -a  --autism
        sensitivity to outliers
        range: [0,256];     default: 32
  -N  --neighbors
        points to use when sampling
        range: [0,1024];    default: 29
  -R  --circle-radius
        circle neighborhood radius
        range: [1,128];     default: [n/a]
  -M  --tries
        random points added to candidates
        range: [0,65536];   default: 192
  -m  --magic
        magic constant, affects iterations
        range: [0,255];     default: 192
  -s  --scale
        output size multiplier; negative values set width and height
        range: [-8192,32];  default: 1
  -S  --seed
        initial RNG value
                            default: 0 [time(0)]
  {files...}
        image files to open, resynthesize, and save as {filename}.resynth.png
        required            default: [none]

neighborhood

offsets are sorted in ascending distance from the center (the 0,0 point).

the order of equal distances is undefined. this doesn't matter much in practice, considering the algorithm handles non-circular neighborhoods just fine.

consider the first 29 offsets, which is the default number of neighbors:

  • distance of 0:
    { 0, 0}
  • distance of 1:
    { 0,-1}, {+1, 0}, {-1, 0}, { 0,+1}
  • distance of sqrt(2):
    {-1,-1}, {-1,+1}, {+1,+1}, {+1,-1}
  • distance of 2:
    {+2, 0}, {-2, 0}, { 0,+2}, { 0,-2}
  • distance of sqrt(5):
    {-1,-2}, {-2,+1}, {-2,-1}, {+1,+2}, {-1,+2}, {+2,-1}, {+1,-2}, {+2,+1}
  • distance of sqrt(8):
    {+2,-2}, {-2,-2}, {-2,+2}, {+2,+2}
  • distance of 3:
    {+3, 0}, { 0,-3}, {-3, 0}, { 0,+3}

the default neighborhood of 29 yields a (pixelated) circle, as in this crude ascii art:

   X
 XXXXX
 XXXXX
XXXXXXX
 XXXXX
 XXXXX
   X

resynth provides a portion of the associated integer sequence A057961, allowing the neighborhood to be specified as a radius-like size, with guaranteed symmetry about the X and Y axes. this is the -R flag, and the first few values are visualized here:

   -R1     -R2     -R3     -R4     -R5     -R6     -R7     -R8

                                                    X      XXX
                            X      XXX    XXXXX   XXXXX   XXXXX
            X      XXX     XXX    XXXXX   XXXXX   XXXXX  XXXXXXX
    X      XXX     XXX    XXXXX   XXXXX   XXXXX  XXXXXXX XXXXXXX
            X      XXX     XXX    XXXXX   XXXXX   XXXXX  XXXXXXX
                            X      XXX    XXXXX   XXXXX   XXXXX
                                                    X      XXX
                      equivalent to
   -N1     -N5     -N9     -N13    -N21    -N25    -N29    -N37

notes

resynth includes the following header libraries:

compile like

clang -std=gnu11 -lm -Ofast -DNDEBUG resynth.c -o resynth