mirror of
https://github.com/notwa/mm
synced 2024-11-10 11:39:04 -08:00
276 lines
5.8 KiB
C
276 lines
5.8 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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//version 1.0 (20050707)
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//by shevious
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//Thanks to thakis for yaz0dec 1.0.
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typedef unsigned char u8;
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typedef unsigned int u32;
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#define MAX_RUNLEN (0xFF + 0x12)
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// simple and straight encoding scheme for Yaz0
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static u32 simpleEnc(u8 *src, int size, int pos, u32 *pMatchPos)
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{
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int startPos = pos - 0x1000;
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int i, j;
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u32 numBytes = 1;
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u32 matchPos = 0;
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int end = size - pos;
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// maximum runlength for 3 byte encoding
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if (end > MAX_RUNLEN)
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end = MAX_RUNLEN;
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if (startPos < 0)
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startPos = 0;
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for (i = startPos; i < pos; i++) {
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for (j = 0; j < end; j++) {
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if (src[i + j] != src[j + pos])
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break;
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}
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if (j > numBytes) {
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numBytes = j;
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matchPos = i;
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}
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}
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*pMatchPos = matchPos;
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if (numBytes == 2)
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numBytes = 1;
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return numBytes;
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}
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// a lookahead encoding scheme for ngc Yaz0
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static u32 nintendoEnc(u8 *src, int size, int pos, u32 *pMatchPos)
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{
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u32 numBytes = 1;
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static u32 numBytes1;
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static u32 matchPos;
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static int prevFlag = 0;
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// if prevFlag is set, it means that the previous position
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// was determined by look-ahead try.
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// so just use it. this is not the best optimization,
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// but nintendo's choice for speed.
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if (prevFlag == 1) {
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*pMatchPos = matchPos;
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prevFlag = 0;
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return numBytes1;
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}
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prevFlag = 0;
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numBytes = simpleEnc(src, size, pos, &matchPos);
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*pMatchPos = matchPos;
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// if this position is RLE encoded, then compare to copying 1 byte and next position(pos+1) encoding
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if (numBytes >= 3) {
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numBytes1 = simpleEnc(src, size, pos + 1, &matchPos);
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// if the next position encoding is +2 longer than current position, choose it.
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// this does not guarantee the best optimization, but fairly good optimization with speed.
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if (numBytes1 >= numBytes + 2) {
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numBytes = 1;
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prevFlag = 1;
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}
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}
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return numBytes;
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}
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static int encodeYaz0(u8 *src, u8 *dst, int srcSize)
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{
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int srcPos = 0;
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int dstPos = 0;
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int bufPos = 0;
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u8 buf[24]; // 8 codes * 3 bytes maximum
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u32 validBitCount = 0; // number of valid bits left in "code" byte
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u8 currCodeByte = 0;
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while (srcPos < srcSize) {
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u32 numBytes;
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u32 matchPos;
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numBytes = nintendoEnc(src, srcSize, srcPos, &matchPos);
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if (numBytes < 3) {
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// straight copy
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buf[bufPos] = src[srcPos];
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bufPos++;
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srcPos++;
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//set flag for straight copy
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currCodeByte |= (0x80 >> validBitCount);
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} else {
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//RLE part
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u32 dist = srcPos - matchPos - 1;
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u8 byte1, byte2, byte3;
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if (numBytes >= 0x12) { // 3 byte encoding
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byte1 = 0 | (dist >> 8);
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byte2 = dist & 0xFF;
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buf[bufPos++] = byte1;
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buf[bufPos++] = byte2;
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// maximum runlength for 3 byte encoding
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if (numBytes > MAX_RUNLEN)
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numBytes = MAX_RUNLEN;
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byte3 = numBytes - 0x12;
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buf[bufPos++] = byte3;
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} else { // 2 byte encoding
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byte1 = ((numBytes - 2) << 4) | (dist >> 8);
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byte2 = dist & 0xFF;
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buf[bufPos++] = byte1;
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buf[bufPos++] = byte2;
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}
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srcPos += numBytes;
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}
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validBitCount++;
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// write eight codes
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if (validBitCount == 8) {
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dst[dstPos++] = currCodeByte;
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for (int j = 0; j < bufPos; j++)
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dst[dstPos++] = buf[j];
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currCodeByte = 0;
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validBitCount = 0;
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bufPos = 0;
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}
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}
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if (validBitCount > 0) {
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dst[dstPos++] = currCodeByte;
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for (int j = 0; j < bufPos; j++)
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dst[dstPos++] = buf[j];
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currCodeByte = 0;
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validBitCount = 0;
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bufPos = 0;
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}
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return dstPos;
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}
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void decompress(u8 *src, u8 *dst, int uncompressedSize)
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{
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int srcPlace = 0, dstPlace = 0; // current read/write positions
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u32 validBitCount = 0; // number of valid bits left in "code" byte
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u8 currCodeByte = 0;
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while (dstPlace < uncompressedSize) {
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// read new "code" byte if the current one is used up
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if (validBitCount == 0) {
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currCodeByte = src[srcPlace];
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++srcPlace;
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validBitCount = 8;
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}
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if ((currCodeByte & 0x80) != 0) {
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// straight copy
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dst[dstPlace] = src[srcPlace];
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dstPlace++;
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srcPlace++;
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} else {
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// RLE part
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u8 byte1 = src[srcPlace];
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u8 byte2 = src[srcPlace + 1];
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srcPlace += 2;
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u32 dist = ((byte1 & 0xF) << 8) | byte2;
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u32 copySource = dstPlace - (dist + 1);
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u32 numBytes = byte1 >> 4;
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if (numBytes == 0) {
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numBytes = src[srcPlace] + 0x12;
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srcPlace++;
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} else {
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numBytes += 2;
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}
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// copy run
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int i;
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for(i = 0; i < numBytes; ++i) {
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dst[dstPlace] = dst[copySource];
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copySource++;
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dstPlace++;
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}
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}
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// use next bit from "code" byte
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currCodeByte <<= 1;
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validBitCount--;
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}
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}
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int main(int argc, char *argv[])
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{
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for (int i = 1; i < argc; i++) {
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FILE *f = fopen(argv[i], "rb");
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if (f == NULL) {
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perror(argv[1]);
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exit(1);
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}
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fseek(f, 0, SEEK_END);
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long size = ftell(f);
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fseek(f, 0, SEEK_SET);
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u8 *bufi = malloc(size);
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fread(bufi, 1, size, f);
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fclose(f);
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if (size > 0x10
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&& bufi[0] == 'Y'
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&& bufi[1] == 'a'
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&& bufi[2] == 'z'
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&& bufi[3] == '0') {
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long usize = (bufi[4] << 24)
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| (bufi[5] << 16)
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| (bufi[6] << 8)
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| bufi[7];
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u8 *bufo = malloc(usize);
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decompress(bufi + 16, bufo, usize);
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fwrite(bufo, usize, 1, stdout);
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free(bufo);
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} else {
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// we don't know how big the "compressed" file could get,
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// so over-allocate!
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// modern systems have more RAM than the largest Yaz0 file, so...
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u8 *bufo = malloc(size * 2);
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// write 4 bytes yaz0 header
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bufo[0] = 'Y';
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bufo[1] = 'a';
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bufo[2] = 'z';
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bufo[3] = '0';
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// write 4 bytes uncompressed size
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bufo[4] = (size >> 24) & 0xFF;
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bufo[5] = (size >> 16) & 0xFF;
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bufo[6] = (size >> 8) & 0xFF;
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bufo[7] = (size >> 0) & 0xFF;
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// write 8 bytes unused dummy
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bufo[8] = 0;
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bufo[9] = 0;
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bufo[10] = 0;
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bufo[11] = 0;
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bufo[12] = 0;
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bufo[13] = 0;
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bufo[14] = 0;
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bufo[15] = 0;
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long csize = encodeYaz0(bufi, bufo + 16, size) + 16;
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fwrite(bufo, csize, 1, stdout);
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free(bufo);
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}
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free(bufi);
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}
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}
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