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mm/Lua/inject.lua

81 lines
1.8 KiB
Lua

require = require "depend"
require "boilerplate"
require "addrs.init"
local assemble = require "inject.lips"
if version ~= "M US10" then
print("Sorry, inject.lua is unimplemented for your version.")
return
end
local asm_path
if bizstring then
asm_path = "inject/crap.asm"
else
asm_path = "./mm/Lua/inject/crap.asm"
end
local inject_addr, inject_maxlen, ow_addr, ow_before
inject_addr = 0x780000
inject_maxlen = 0x5A800
ow_addr = 0x1749D0
ow_before = 0x0C05CEC6
--ow_addr = 0x174750
--ow_before = 0x0C05D06A
local ss_fn = 'inject temp.State'
-- do it
local ow_after = 0x0C000000 + math.floor(inject_addr/4)
if R4(ow_addr) ~= ow_before and R4(ow_addr) ~= ow_after then
print("Can't inject -- game code is different!")
return
end
local ow_before_addr = (ow_before % 0x4000000)*4
local header = ("[overwritten]: 0x%08X\n"):format(ow_before_addr)
header = header..[[
sw ra, -4(sp)
bal start
subi sp, sp, 4
jal @overwritten
nop
lw ra, 0(sp)
jr
addi sp, sp, 4
start:
]]
local inject = {}
local add_inject = function(line)
--print(line)
table.insert(inject, tonumber(line, 16))
end
local true_offset = 0x80000000 + inject_addr
assemble(header, add_inject, {unsafe=true, offset=true_offset})
-- warning: assumes each line is 4 bytes long
assemble(asm_path, add_inject, {unsafe=true, offset=true_offset + #inject*4})
if #inject > inject_maxlen then
print("Assembly too large!")
return
end
for i, v in ipairs(inject) do
W4(inject_addr + (i - 1)*4, v)
end
-- finally, inject over jal
printf('%08X: %08X', ow_addr, ow_after)
W4(ow_addr, ow_after)
-- force code cache to be reloaded
if bizstring then
savestate.save(ss_fn)
savestate.load(ss_fn)
else
m64p.reloadCode()
end