mirror of
https://github.com/notwa/mm
synced 2024-11-05 02:59:03 -08:00
90 lines
1.7 KiB
Lua
Executable file
90 lines
1.7 KiB
Lua
Executable file
require "boilerplate"
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require "addrs.init"
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require "classes"
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require "menu classes"
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require "messages"
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local passives = {}
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Passive = Class(Callbacks)
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function Passive:init(...)
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Callbacks.init(self, ...)
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table.insert(passives, self)
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end
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function Passive:tick()
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end
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local levitate = Passive()
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function levitate:tick()
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if self.state then
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if bit.band(addrs.buttons(), 0x20) > 0 then
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self:hold()
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end
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end
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end
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function levitate:hold()
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addrs.link_actor.y_vel(10)
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end
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local everything = Callbacks()
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function everything:on()
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dofile("oneshot.lua")
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end
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local self_destruct = Callbacks()
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function self_destruct:on()
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addrs.hearts(0)
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end
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local main_menu = Menu{
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Screen{
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Text("hey"),
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Toggle("L to Levitate", levitate),
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Hold("Levitate", levitate),
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Oneshot("100%", everything),
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Back(),
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},
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Screen{
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Oneshot("Kill Link", self_destruct),
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Flags("some flags"),
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Text("k"),
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Back(),
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},
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}
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local input = InputHandler{
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enter = "P1 L",
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up = "P1 DPad U",
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down = "P1 DPad D",
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left = "P1 DPad L",
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right = "P1 DPad R",
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}
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local menu = nil
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while mm or oot do
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local ctrl, pressed = input:update()
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local delay = false
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if not menu and pressed.enter then
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delay = true
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menu = main_menu
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menu:focus()
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end
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if menu and not delay then
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local old = menu
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menu = menu:navigate(ctrl, pressed)
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if menu ~= old then
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old:unfocus()
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if menu then menu:focus() end
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end
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end
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if menu then menu:draw(T_TL, 0) end
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for i, passive in ipairs(passives) do
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passive:tick()
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end
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emu.frameadvance()
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end
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