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mm/Lua/scene flag monitor.lua

44 lines
1.2 KiB
Lua

require "boilerplate"
require "addrs.init"
require "classes"
require "messages"
local x1 = SceneFlagMonitor('x1', addrs.current_scene_flags_1)
local x2 = SceneFlagMonitor('x2', addrs.current_scene_flags_2)
local x3 = SceneFlagMonitor('x3', addrs.current_scene_flags_3)
local x4 = SceneFlagMonitor('x4', addrs.current_scene_flags_4)
local x5 = SceneFlagMonitor('x5', addrs.current_scene_flags_5)
local scenes = {}
local n1 = -1
while mm or oot do
local n = addrs.scene_number()
if n ~= n1 then
if not scenes[n] then
scenes[n] = {}
printf('new scene %04X',n)--already has {TODO} flags', n)
end
if not scenes[n1] then
scenes[n1] = {}
end
scenes[n1][1] = x1.old_bytes
scenes[n1][2] = x2.old_bytes
scenes[n1][3] = x3.old_bytes
scenes[n1][4] = x4.old_bytes
scenes[n1][5] = x5.old_bytes
x1.old_bytes = scenes[n][1] or {}
x2.old_bytes = scenes[n][2] or {}
x3.old_bytes = scenes[n][3] or {}
x4.old_bytes = scenes[n][4] or {}
x5.old_bytes = scenes[n][5] or {}
end
n1 = n
x1:diff()
x2:diff()
x3:diff()
x4:diff()
x5:diff()
draw_messages()
emu.frameadvance()
end