mirror of
https://github.com/notwa/mm
synced 2024-11-05 06:29:02 -08:00
168 lines
3.2 KiB
NASM
168 lines
3.2 KiB
NASM
[button_L]: 0x0020
|
|
[button_R]: 0x0010
|
|
[button_any]: 0x0F20
|
|
|
|
[min_actor_no]: 0
|
|
|
|
[hold_delay_amount]: 3
|
|
|
|
spawn:
|
|
push 4, s0, s1, s2, s3, s4, ra,
|
|
li t1, @global_context
|
|
lhu s0, anum
|
|
lw s1, hold_delay
|
|
lhu s2, @buttons_offset(t1)
|
|
lhu s3, avar
|
|
lw s4, selected
|
|
// set selected
|
|
// andi t2, s2, @button_R
|
|
srl s4, s2, 4
|
|
andi s4, 1
|
|
// handle hold delay
|
|
andi t4, s2, @button_any
|
|
bnez t4, +
|
|
addi s1, s1, 1
|
|
li s1, 0
|
|
+:
|
|
beqi s1, 1, +
|
|
nop
|
|
subi t4, s1, @hold_delay_amount
|
|
bltz t4, return
|
|
nop
|
|
+: // handle dpad
|
|
bnez s4, +
|
|
mov a1, s2
|
|
call dpad_control, s0, a1
|
|
mov s0, v0
|
|
b ++
|
|
nop
|
|
+:
|
|
call dpad_control, s3, a1
|
|
andi s3, v0, 0xFFFF
|
|
+: // set min/max on actor number
|
|
subi t4, s0, @min_actor_no
|
|
bgez t4, +
|
|
nop
|
|
li s0, @max_actor_no
|
|
+:
|
|
subi t4, s0, @max_actor_no
|
|
blez t4, +
|
|
nop
|
|
li s0, @min_actor_no
|
|
+: // spawn
|
|
andi t3, s2, @button_L
|
|
beqz t3, return
|
|
nop
|
|
mov a0, s0
|
|
mov a1, s3
|
|
bal simple_spawn
|
|
nop
|
|
return:
|
|
// render actor number
|
|
call simple_text, 0x000F001B, 0x88CCFFFF, fmt, s0
|
|
// render actor variable
|
|
call simple_text, 0x0014001B, 0xFFCC88FF, fmt, s3
|
|
// done
|
|
sh s0, anum
|
|
sw s1, hold_delay
|
|
sh s3, avar
|
|
sw s4, selected
|
|
ret 4, s0, s1, s2, s3, s4, ra,
|
|
|
|
.word 0xDEADBEEF
|
|
.word textdata
|
|
|
|
anum:
|
|
.word 0
|
|
avar:
|
|
.word 0
|
|
selected:
|
|
.word 0
|
|
|
|
fmt:
|
|
.asciiz "%04X"
|
|
.align
|
|
|
|
/* old version that didn't account for negative arguments
|
|
object_index_hook:
|
|
push 4, 1, ra
|
|
mov t0, a0
|
|
lbu t1, 8(a0) // remaining items
|
|
cl v0
|
|
sll a1, 0x10
|
|
sra a1, 0x10
|
|
abs a1
|
|
-:
|
|
lhu t2, 12(t0) // item's object number
|
|
abs t2
|
|
beq a1, t2, +
|
|
subi t1, 1
|
|
addiu v0, 1
|
|
bnez t1, -
|
|
addi t0, 68
|
|
call @object_spawn, a0, a1
|
|
; subiu v0, r0, -1 // original code
|
|
+:
|
|
ret 4, 1, ra
|
|
*/
|
|
|
|
; based on game code
|
|
object_index_hook:
|
|
// a0: object table
|
|
// a1: object number
|
|
sll t1, a1, 0x10
|
|
sra t1, 0x10
|
|
lbu t3, 8(a0)
|
|
cl v0
|
|
mov t2, a0
|
|
blez t3, +give_up ; interesting: give up if object number read is <= 0
|
|
-:
|
|
lh t0, 12(t2)
|
|
abs t0
|
|
bne t0, t1, +
|
|
nop
|
|
jr ra
|
|
nop
|
|
+:
|
|
addiu v0, 1
|
|
blt v0, t3, - ; if we still have some left... v0 is number of objects
|
|
addiu t2, 68
|
|
+give_up:
|
|
; ; dump failed object number to ram
|
|
; la t0, DEBUG
|
|
; lw t2, (t0)
|
|
; addiu t2, 1
|
|
; sw t2, (t0)
|
|
; sll t1, t2, 2
|
|
; addu t1, t0
|
|
; sw a1, (t1)
|
|
; beqi t2, 2, +
|
|
push 4, s0, s1, 1, ra
|
|
mov s1, a0
|
|
lbu s0, 9(s1)
|
|
call @object_spawn, a0, a1
|
|
sb s0, 9(s1)
|
|
ret 4, s0, s1, 1, ra
|
|
+:
|
|
jr
|
|
li v0, -1
|
|
|
|
/*
|
|
.word 0xDEADBEEF
|
|
DEBUG:
|
|
.skip 0x100 0
|
|
*/
|
|
|
|
.include "dpad control.asm"
|
|
.include "simple spawn.asm"
|
|
.include "simple text.asm"
|
|
|
|
hold_delay:
|
|
.word 0
|
|
|
|
.org @object_index
|
|
// a0: object table
|
|
// a1: object number
|
|
// we have space for 22 instructions (on debug, 23 on 1.0?)
|
|
j object_index_hook
|
|
nop
|